Okay, quick question:
Can anyone explain how ship weapon ranges work? I would have thought that it was -2 for each range category after the first, and that based on the weapon's range stats given in the design sequence section. (i.e. Fusion gun has a range of 4,500km, while lasers have 30,000km and 45,000km, depending on type.)
However, there's a section that implies that each ship weapon has a range category like Close, Short, etc, and that the range penalty is -1 for each band beyond the base range of the ship weapon. But how is that base range determined?
In short, it's a bit confusing/conflicting, and I'm trying to figure it out. Can anyone help clarify this for me?
Thanks in advance,
Flynn
Can anyone explain how ship weapon ranges work? I would have thought that it was -2 for each range category after the first, and that based on the weapon's range stats given in the design sequence section. (i.e. Fusion gun has a range of 4,500km, while lasers have 30,000km and 45,000km, depending on type.)
However, there's a section that implies that each ship weapon has a range category like Close, Short, etc, and that the range penalty is -1 for each band beyond the base range of the ship weapon. But how is that base range determined?
In short, it's a bit confusing/conflicting, and I'm trying to figure it out. Can anyone help clarify this for me?
Thanks in advance,
Flynn