From page 283 of the BBB,
Is anyone willing to share any house rules or suggestions that are a little more...rigorous?
Make the Crew Bill
It is actually the list of stations to be manned in the various circumstances that are likely to be meet, along with Who (PC or NPC) is assigned to that station.
There are two basic type of Bills: Watch keeping and Special stations
For the Watch keepiing bill, time the number of Watch.
So the
Fair Trade, 200 dt courrier/merchant
Captain, Navigator, pilot
Watch keeping pilot
Chief engineer (PoPlant and J expert)
First Watch keeper (PoPlant and M)
Second Watch keeper (PoPlant and Life sup) and Gunner
First Steward and medic
Jump space Watch keeping
First Watch:
Captain on bridge (monitoring systems & security)
first Watch keeping engineer in engine
Second Watch:
Watch keeping pilot on bridge (monitoring systems & security)
Chief watch keeping in engine room
Day works (upon demand): Steward in passenger area
First E wakeep nursing the unused M Drive or taking over PoPlant to allow some LiSup maintenance or repairs by second wakeep
Real space Watch keeping
First Watch:
Captain on bridge, collision avoidance
first Watch keeping engineer in engine
Second Watch:
Watch keeping pilot on bridge, collision avoidance
second watdh keeping in engine room
Day works (upon demand): Steward in passenger area
Chief nursing the down J Drive
Harbor Watch keeping
Night:
One person on bridge monitoring security and systems
Day:
wakeep pilot on bridge monitoring security and systems while Captain works the navigation and the engineers nurse the PP as it is on both in real and jump space, so avail for maintenance only in harbor while you are plugged on harbor's Po Grid
Confine water/space (approaching dock or any tricky non combat situation )
Captain at sensor and Tac plot
Wakeep pilot at helm
Chief at Bridge Eng console
First E wakeep at M drive for emergency manual overide
Second E wakeep at PoPlant for emergency manual overide
Steward at passenger control station
General quarter (battle station)
Helm: best pilot
sensor and Tac plot: the other pilot
Guns: Second E wakeep
Engine: Chief at Bridge Eng console or Engine room/ damage control back-up
Damage control station (ship's locker): first E wakeep & Steward as medic and helper
Standing for inspection, collision station and abandon ship station should also be made
Do they still have "man overboard station" in space?
fighting ship will have various subset of the Battle station
So a 6 person crew will contain enough people to fill every subset of the Crew Bill of the
Fair Trade. you could manage it at 5 and dispense with an Eng if not gunned but if will make for more harbor maintenance time. Even if gunned you may dispense of an Eng if the first damage control call leave the eng empty and a single person is avail for manual overide in the E room at Constricted space station.
The skill set may varies, of course: Steward as Gun and 2nd E wakeep as medic at battle station Chief as the M expert ... no gun...
Have fun
Selandia