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Ship Sensors

Hello Reno!
What exactly do ship sensors reveal information-wise beyond the mere ping of contact? Could someone explain it within the context of basic/improved sensor suites vs. military suites. After reading it over in the book I gathered that they pick up energy emmisions, etc., but thats all that is said about them. T4 Starships provides info on operational range of the various electronics packages, but fails to elaborate upon the data a sensor could provide (again, info beyond proximity to the object/energy emission).
 
There should be an order to the data provided; in other words, the better the sensors (or the better the task roll) the more information returned. The information I'm thinking of goes like this:

1. Ship size class (generally, i.e. hundreds of tons, thousands of tons, etc).
2. Actual ship size (i.e. 400 tons).
3. Ship classification recognition (i.e. Merchant Trader pattern).
4. Jump capability.
5. Maneuver capability.
6. Configuration (i.e. Streamlined).
7. Features (i.e. Laser/Missile/Sand turret).
 
I believe radar is obvious it's just a quick ping to let you know something is out there and it's approximate location/speed etc.

Next comes Ladar, which when within range can "image" a target for it's outline. I assume once range is known and an image is gained, a computer can then determine it's dimensions; which are then compared against a database. I've seen ladar on Discovery and it could make a pretty decent scan at our own tech level, in an eyeblink. At Traveller tech levels the analyzation and comparison should be workable.

Other types of sensors, include neutrino detectors. This can tell if a ship is under power (unless of course it's got a massive plume of heat venting out the back already as a pretty good clue). I'm more used to GURPS Traveller which uses reactionless thrusters. They don't shoot out jets, but still have heat issues.

IR can also detect the same. Active IR can see in the dark and even let you read writing on things. You can google for active IR and I've got a link around someplace. Active IR will let you see thru fog, rain and snow at distances of kilometers. Again at Traveller TLs and in space or on a planet it should be a routine sensor action.

My take on sensors in general is that if you don't have military experience or science experience, you simpy have to dig on your own for explanations.

Once again I'm more used to GURPS Traveller which gets a bit more grainy
and they define the sensors into two categories: AESA and PESA or active and passive Electromagnetic Sensor Arrays. Despite the names laser/ladar is included since they function in the EM spectrum but are different than radar.

As part of all this comes Millimeter Wave Radar which can image thru some materials (but not metal). It too is active an passive and it's used in measuring things in a precise manner. Some militaries use it to image thru brick/stone (non-conductive) to see if anyone's inside a building in urban warfare. Apparently it's so fine resolution that you can tell if a body lying there is breathing or not. It's also used to image people to see if they're carrying weapons, despite wearing a shirt/pants etc. It resembles a thermograph. This could get long winded, but there's some nice stuff on the web to give you more info.

I believe in GURPS "regular" radar can also image, but range is reduced drastically.

So, for me, radar is used to detect things, then the ship would decide whether it needs to pursue further looks at something using it's other sensors. Once you're in close, you can use all your other sensors to piece together an idea of what's going on with what you've found.

Radio can be handy too :) Radscanner in GURPS is a passive radar/radio detector or geiger counter. You might want to go over to e23 and see if any of the GURPS Traveller books (down to $9.95) some in PDF interest you.

This one is $9.95 and gets heavily into all types of systems for vehicles
and even has scenarios for sensor use in the back.
http://www.sjgames.com/gurps/books/Vehicles/

In the Table of Contents PDF (which is free) Chapter 13 has a whole section on Sighting and Detection as well as breaking that down further. So not only do you know "something is out there" but depending on your roll and equipment, you can get more information from it.

I'm a layman, so don't take everything I've said as gospel. Make sure you dig on your own and make your own conclusions. Next is UV which I haven't done much research on.:oo:
 
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Once again I'm more used to GURPS Traveller which gets a bit more grainy
and they define the sensors into two categories: AESA and PESA or active and passive Electromagnetic Sensor Arrays.

T4 also uses this, called AEMS and PEMS.
 
great!

I hope I didn't come across too gung-ho, but my own "wonderment" at all that forced me to just jump in and see what I could find out about sensors.
On the old JTAS boards (GURPS bbs) there was constant talk about "synthetic aperture radar" and other types of sensors by the grognards.

After a while I realized it's just all the technology we have now that's in those huge observatories, but compacted into a starship bridge -- in most cases, not all. Some of it's super-science (magic), like the densitometer and the meson comms, etc, etc.

Anyway, I'd say the average starship has all the current capabilities we have, just a bit more sophisticated, plus any super-science thrown in.

To paraphrase the Fifth Element -- the old sensors are the best -- and can probably tell a flying scientist (which is what most starship officers are) a great deal.
 
I grabbed the Central Supply Catalog last night before hitting the hay and it has some detail regarding sensors in it. I'll have to look at it again today, as I was out like a light last night.
 
Sensoria

If I don't recall it wrong, there's a good discussion on sensors in "DGP's "Starship operators handbook" and "World Builders Handbook". Also, in the T:TNE rule book and "World Tamer's Handbook" there are discussions on sensors.

The MT books are the best for explaining the philosophy behind the technology and how to use it, but they are also (i) very hard to find and (ii) extremely pricey if you find them.

IMHO, this is a common problem with T4. Things are not properly explained in the rules/sourcebooks, and if you only have access to the T4 books some things does not make sense. If you check out the corresponding chapters in CT, MT or TNE you find the explanations missing in the T4 texts. After all, T4 are heavily based on stuff from previous editions.

/doc.
 
T4's Central Supply Catalog discusses sensors in the back and even explains how a scanning session might go with a grav car's sensors and it being 10km up scanning the ocean for a lifeboat.

The only thing different is that T4 says gravitic scanners are next to useless for planetary surface scanning, while GURPS uses them routinely (the densitometer) to scan and map things. Either it's two different types of tech and I'm confused or something else is going on. Unless they mean the gravity of the planet interferes. Unclear.
 
Thanks everybody! I've only recently knocked the dust of the stack of T4 books a few weeks ago (last time I ran Traveler was back in the late 90's) so I'm getting my feet wet all over again. I appreciate the imput.
 
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