I've started running a home-brew campaign, using both play-by-post and tabletop sessions (when possible). Returning to Classic Traveller has been a blast, and we've been having a lot of fun.
However, I've been running into some questions about refereeing (mostly me thinking things through). One of the biggest is: when you are refereeing Traveller, how do you determine ship encounters - in other words, what's the game purpose of random ship encounters?
Reason why I'm asking it this way is that in in-setting reason is obvious - simulate the common and uncommon traffic to and from a planet. That's clear. But random ship encounters are not "wandering monsters" a la D&D, right? (put another way, how do you use ship encounters?)
So does anyone use the table in Book 2 "as is" or do you use something else like the ship encounter tables in Supplement Nine (if I recall correctly)? What do you do then?
Keep in mind - I understand the mechanics of it all *just*fine*
- it's more of a philosophical question I've got right now.
(also posted to the Classic Traveller Yahoogroup, just to be clear)
However, I've been running into some questions about refereeing (mostly me thinking things through). One of the biggest is: when you are refereeing Traveller, how do you determine ship encounters - in other words, what's the game purpose of random ship encounters?
Reason why I'm asking it this way is that in in-setting reason is obvious - simulate the common and uncommon traffic to and from a planet. That's clear. But random ship encounters are not "wandering monsters" a la D&D, right? (put another way, how do you use ship encounters?)
So does anyone use the table in Book 2 "as is" or do you use something else like the ship encounter tables in Supplement Nine (if I recall correctly)? What do you do then?
Keep in mind - I understand the mechanics of it all *just*fine*

(also posted to the Classic Traveller Yahoogroup, just to be clear)