Hi all,
I recently began reading through the MT rules again, after a long hiatus. Most of MT + errata seems ok, but a couple of things on Ship Combat are puzzling me:
Firstly, movement - you can move up to your speed, even zero by "circling"? This seems really weird - I think I'd prefer the Mayday system of future position markers adjusted by manoeuvre rating.
Secondly, Sensors: If you need to make a general sensor task roll, and then a lock on task roll to fire on a ship, and you get 1 sensor task for free and can perform others at the cost of firing one battery, how is, frex, a 100 dt Scout ever going to fire at anything? Unless the enemy obligingly doesn't move...I find the wording of the section on Sensor tasks quite confusing.
Any common sense explanations?
cheers,
Mark
I recently began reading through the MT rules again, after a long hiatus. Most of MT + errata seems ok, but a couple of things on Ship Combat are puzzling me:
Firstly, movement - you can move up to your speed, even zero by "circling"? This seems really weird - I think I'd prefer the Mayday system of future position markers adjusted by manoeuvre rating.
Secondly, Sensors: If you need to make a general sensor task roll, and then a lock on task roll to fire on a ship, and you get 1 sensor task for free and can perform others at the cost of firing one battery, how is, frex, a 100 dt Scout ever going to fire at anything? Unless the enemy obligingly doesn't move...I find the wording of the section on Sensor tasks quite confusing.
Any common sense explanations?
cheers,
Mark