Ok, so I'm really sort of confused. I've been working with the T20 design sequences, and I'm wondering if they left something really important out. You see, somehow I don't think a ladar unit costs MCr2.5 at TL15. I mean, it's introduced in TL8. I KNOW that they probably intended for stuff to get cheaper and smaller as TL's get higher. Otherwise why would they include that information. If you use the miniaturization and cost reduction from the computer chapter things look a little better, but that ladar unit still comes in at a hefty KCr250 (perhaps their intent was to apply those rules to all design sequences, but that should have been made EXTREMELY obvious. It's possible I'm missing it, but I don't think I am).
Also, it sort of annoys me that no other vehicle bothers to use electronic sensors of any kind. That, and I think they got the costs and everything wrong for the battledress for its visual systems. It claims it has a range of 1km, but only seems to account for 100m of range in the design notes. Gah. This really should have been looked at before publication, and I really, really hope that TA3 (which I believe is vehicular stuff) is done more carefully and more accurately. Now, it's possible they intended to leave all these vehicles free of sensors so you can add your own, but this is kind of a cop-out. I mean, why in the world would a G-carrier NOT have any sensors or electronic equipment of ANY kind. What gives?
Since I don't want to end this post on a bitter-ish note, I just want to say that overall I really like the T20 design sequences. Compared to GURPS or T4 FF&S, this is an awesomely simple system that produces fairly detailed vehicles without causing severe headaches, abdominal pain, and wrist cramps. I just wish there were some better examples, but hey, this book is already bursting at the seems with quality information. Hopefully TA3 will be out really soon and I can get my vehicle design fix. <crosses fingers>
Also, it sort of annoys me that no other vehicle bothers to use electronic sensors of any kind. That, and I think they got the costs and everything wrong for the battledress for its visual systems. It claims it has a range of 1km, but only seems to account for 100m of range in the design notes. Gah. This really should have been looked at before publication, and I really, really hope that TA3 (which I believe is vehicular stuff) is done more carefully and more accurately. Now, it's possible they intended to leave all these vehicles free of sensors so you can add your own, but this is kind of a cop-out. I mean, why in the world would a G-carrier NOT have any sensors or electronic equipment of ANY kind. What gives?
Since I don't want to end this post on a bitter-ish note, I just want to say that overall I really like the T20 design sequences. Compared to GURPS or T4 FF&S, this is an awesomely simple system that produces fairly detailed vehicles without causing severe headaches, abdominal pain, and wrist cramps. I just wish there were some better examples, but hey, this book is already bursting at the seems with quality information. Hopefully TA3 will be out really soon and I can get my vehicle design fix. <crosses fingers>