Evening Lexx,
I have some feedback from the JTAS Design discussion board, but I am waiting for permission from Onno Meyer to forward a document he has put together. While I am waiting can you read a MS Word Document? Can you accept a Word document attachment, or are they blocked? Also, could you please send me an email, so that if I get permission I can forward the document to you? Now onto my findings:
On GT2e p. 110, Column 1, last entry describes Snub pistols and accelerator rifles. The text indicates that the weapons have a very short range that is ideal for the use on the hull or inside a starship. Under the header of "Design Your Own!" on p. 111 bottom of Column 1 the weapons described in GT are modified from CT: Striker and MegaTraveller.
As I indicated in a previous post GURPS Ultra-Tech also stated that the weapons were very short range, which matches with the GT2e description. Additionally the text in Ultra-Tech stated that the projectile trajectory was flat, which resulted in 1/2D and Max ranges being nearly the same.
Please understand that the rest of my comments are based on my understanding of VE2e, which might be different from yours.
Using Vehicles 2e, I can get a 1/2D Range of 44 yards, which is rounded to 2 digits. Max Range is based on a "moderately flat trajectory", from VE2e p. 105 first sentence under Maximum Range (Max) header. The "moderately flat trajectory" would return a range of a Max range of 640 yards. However, a nearly flat or flat trajectory, should result in nearly identical 1/2D and Max ranges since the rocket propellant is exhausted after a given amount of time.
The above is what I have figured out, which could very well be out to lunch. I'll keep digging and perhaps come up with calculations to support my guesses.