<BLOCKQUOTE>quote:</font><HR>Originally posted by aramis:
I too want to see labs, and sickbay space. Would be really nice. Shops (Machine and electronics) which give a DM on repair rolls would be good, too.
Please, fix the computer sizes for higher tech levels. In MT, Striker, and FF&S 1&2, all other electronics shrink with TL. Why computers didn't was always a beef for my players (I never really thought about that aspect until recently).
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Computers are my hobby-horse. The computers, as written, are 1960s technology extrapolated, and they are wrong. Junk the program rules and call the "Computer displacement" "Sensor displacement" instead. High sensitivity sensors will require bigger apperatures (telecopes or antennas) which more-or-less matches the computer scaling in the rules.
The Central Data Processing system is built into the bridge percentage. I think at TL10+ this should be an "Artificial Personality" that can receive verbal inputs (I recommend wet-Navy protocals to avoid confusion. "Computer, lets jump as soon as we're clear." "Activate Jump on clearing the atmosphere, aye." "Belay that! Jump at 100 diameters.") but not a true Hal-type AI unless you pay big bucks.
I like the idea of a sickbay to give Medics a modifier. I have always assumed that a big-ship medic had a stateroom to himself, half of which was sickbay, but this was never codified.
I assume that the drive precentages include nominal shop percentages, but I can see buying more advanced machinery.
[This message has been edited by Uncle Bob (edited 02 June 2001).]