Option: Damage Capture Heat. A Black Globe can be fitted with a Damage Capture mechanism concentrating heat into a heat sink . . . The Damage Capture Heat process is inefficient; only 90 percent of absorbed heat is channeled to the Heat Sink; the remainder is expressed as a temperature rise in the interior of the globe (averaged across the tonnage of the hull).
Option: Damage Capture Power. A Black Globe can be fitted with a Damage Capture mechanism concentrating the energy as power in Jump Drive Capacitors . . . The Damage Capture Power process is inefficient; only 50 percent of absorbed power is channeled to the Capacitors; the remainder is expressed as a temperature rise in the interior of the globe (averaged across the tonnage of the hull).
Option: Selective. The Globe can be adjusted to absorb selected energy levels or wavelengths. The option selectively filters incoming EM frequencies and power levels, allowing non-weaponized frequencies and non-threat power levels to pass through the barrier (in either direction). The globe is white because it re-emits some of the incoming energy across a broad spectrum (which appears as white to all visual sensors). The interior of the globe can use sensors and energy weapons adapted to specific power levels and frequencies.
Option: Flicker. The Globe can be adjusted to flicker (on and off) at a selected rate, or in response to specific threats or conditions . . . A Black Globe may flicker reactively. Sensors turn to globe “on” when an incoming threat is detected, perceived, or predicted. The Black Globe is “off” most of the time, and turns “on” when incoming energy greater than a specific level, or incoming matter (missiles, meteors, collision situations) is detected.
Option: Conforming Field. If a hull, pod, or chassis is fitted with a Jump Grid, a Globe Generator will produce a field which conforms to the grid (and thus the shape of the hull). A Conforming Globe adapts the surface of the field projected by the globe generator to conform to the material configuration of the object being enveloped.
Option: Canceller. A Canceller option on any Globe Generator allows a portion of the globe to be turned off or on, allowing the generation of partial globes, half globes, and portals in globes. An independent Canceller can produce effects on existing Globes (opening portals in Globes, turning off Stasis Globes) . . . A major advantage of the partial globe is the energy it absorbs may be dissipated more easily.
Option: Foam. The area affected by the Globe Generator is filled with a foam of minimal size Black Globe bubbles (which immediately absorb energy and collapse). Any matter within the volume is sliced into very small (molecular-level) pieces . . .
Option: Remote Globe Projector creates a globe field at some distance from the device; the field is totally separate from the device. Absorbed energy accumulates within the globe; with nothing to absorb it; the energy is distributed as heat across the entire enclosed object.
Option: Polarity Reversal. The Silver Globe uses reversed polarity circuits to reflect all incoming energy. The globe is silver because of its reflective mirror surface effect. There is no energy absorbed. A Silver Globe (and a Stasis Globe - see below) rebounds in a perfect elastic collision.
Option: Stasis. The Stasis option establishes a barrier which cannot be penetrated by any force from the outside universe. Activity within the Globe is stopped until the globe is deactivated. Theoretically, a Stasis Globe can withstand anything, even the end of time . . . A Stasis Globe is silver and externally indistinguishable from a Silver Globe. A Stasis Globe can be created with a duration: it automatically deactivates after a specific elapsed period of time. A Stasis Globe can also be created with a deactivation trigger: a sensitivity to a coded gravitic, magnetic, electromagnetic, or even mechanical pulses which cause its deactivation.
White Globe. Advances in globe technology produce a barrier which re-emits absorbed energy evenly over the surface and across all wavelengths. At low energy absorption levels, the globe is dark grey, shading to light grey, white, and ultimately blinding glowing white . . .