• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

Screen Technology Options in T5

whulorigan

SOC-14 1K
Count
Some of the discussion on the "Exterior Survival Bubble" Thread got me thinking about what kinds of other interesting ways the technology behind the various Screens in T5 might be used (See the "How Screens Work" Chapter in the T5 BBB).

Lycanorukke's idea of using Nuclear Dampers w/ Kinetic Option from the Damper Series as a "cryogenic" module (slowing down molecular speed) might be the basis of the Low Berth, for example.

What are some other possibilities?

I listed the options for the screens below. I did not detail the Scrambler Series (Electronic, Gravitic, and Magnetic), as they simply disrupt/nullify the respective affected fields.
 
Damper Series

THE DAMPER SERIES
Excerpted from T5 p.395ff.

The Damper Series manipulates the strong and weak nuclear forces with an effect that can suppress or enhance particle decay. The Damper Series gives rise to Meson Screens, Nuclear Dampers, Tractors and Pressors, and Disintegrators [and Proton Screens].
Nuclear Damper suppresses energetic particle interactions, preventing fission, hot fusion, and anti-matter interactions. Its primary purpose is to make the battlefield nuclear free.
Meson Screen suppresses meson decay, preventing the damage produced by meson particle weapons.
Disintegrator suppresses particle attractive bonds, turning matter into a particle dust.
Proton Screen contaminates anti-matter and forces its rapid (near instant) self-destruction.
Tractor/Pressor allows remote manipulation of matter.
OPTIONS:

NUCLEAR DAMPER

A single operating Nuclear Damper is an invisible spherical field with a standard radius equal to Range R= 5 Vlong (approximately 1000 meters).

Option Directed.
Two separate Nuclear Dampers can interact to produce a remote effect on a specific target within range. A computer-, sensor-, or operator-controlled pair of nuclear dampers can focus their effect on specific targets (incoming warheads, or opposing ship fission power plants.
Two identical Nuclear Dampers within range of each other can direct their effect to Range +2.

Option Kinetic
allows addition of kinetic energy (Speed) to the Nuclear Damper field. The added Speed applies to all matter within the field (including the Nuclear Damper itself) and everything in the field moves as a group. Coupled with Option Directed, Option Kinetic can add Speed away from the Nuclear Damper creating a Pressor effect, or Speed toward the Nuclear Damper, creating a Tractor effect. Option Kinetic can insert Speed equal to any value from 0 to TL minus 14.

Option Suppression enables the device to completely suppress the strong nuclear force (rather than merely lessen it), producing a disintegration effect. Atomic nuclei degrade into their component particles. The disintegration effect is gradual rather than dramatic: objects within the field receive an accumulating series of hits (equal to device TL) per turn. All objects are affected without regard to intervening armor or other fields (except, the contents of a Nuclear Damper field are unaffected).

Option Proton Conversion enables the device to promote conversions of anti-protons to protons. Within the affected volume, anti-protons spontaneously (the field itself adds the required energy) transmute into protons. Option Proton Conversion has a very specific effect: anti-protons within anti-matter become protons and interact with other anti-matter particles to self-destruct in a flash of energy. Anti-matter entering the Proton Screen field self-destructs.
 
Last edited:
Globe Series

THE GLOBE SERIES:
Excerpted from T5 p. 400ff.

The fundamental concepts give rise to a series of implementations: The Black Globe, the White Globe, the Silver Globe, and the Stasis Globe.

The Black Globe Barrier . . . does not stop Psi.

Because the barrier absorbs energy, any variation in the absorption process can become a signal; outside forces can send signals into the Black Globe; the interior cannot send signals out . . . the interior can sense the rate of energy absorption; thus it can sense intermittent or coded pulses applied to the globe (modulated laser, gravity, electromagnetic, or even mechanical).

Black globe fields feel Cold to the touch (the surface is always at least one reading lower in temperature (on Hot and Cold Benchmarks) than the surrounding environment (and never greater than Cold (= 275 K).

On Worlds. A Black Globe activated on a world surface or in atmosphere receives damage at a rate equal to world size plus atmosphere per turn as it absorbs ambient energy from the environment.

Momentum. Inertia. The effects of inertia remain. Acceleration produces felt effects.


OPTIONS:


Option: Damage Capture Heat. A Black Globe can be fitted with a Damage Capture mechanism concentrating heat into a heat sink . . . The Damage Capture Heat process is inefficient; only 90 percent of absorbed heat is channeled to the Heat Sink; the remainder is expressed as a temperature rise in the interior of the globe (averaged across the tonnage of the hull).

Option: Damage Capture Power. A Black Globe can be fitted with a Damage Capture mechanism concentrating the energy as power in Jump Drive Capacitors . . . The Damage Capture Power process is inefficient; only 50 percent of absorbed power is channeled to the Capacitors; the remainder is expressed as a temperature rise in the interior of the globe (averaged across the tonnage of the hull).

Option: Selective. The Globe can be adjusted to absorb selected energy levels or wavelengths. The option selectively filters incoming EM frequencies and power levels, allowing non-weaponized frequencies and non-threat power levels to pass through the barrier (in either direction). The globe is white because it re-emits some of the incoming energy across a broad spectrum (which appears as white to all visual sensors). The interior of the globe can use sensors and energy weapons adapted to specific power levels and frequencies.

Option: Flicker. The Globe can be adjusted to flicker (on and off) at a selected rate, or in response to specific threats or conditions . . . A Black Globe may flicker reactively. Sensors turn to globe “on” when an incoming threat is detected, perceived, or predicted. The Black Globe is “off” most of the time, and turns “on” when incoming energy greater than a specific level, or incoming matter (missiles, meteors, collision situations) is detected.

Option: Conforming Field. If a hull, pod, or chassis is fitted with a Jump Grid, a Globe Generator will produce a field which conforms to the grid (and thus the shape of the hull). A Conforming Globe adapts the surface of the field projected by the globe generator to conform to the material configuration of the object being enveloped.

Option: Canceller. A Canceller option on any Globe Generator allows a portion of the globe to be turned off or on, allowing the generation of partial globes, half globes, and portals in globes. An independent Canceller can produce effects on existing Globes (opening portals in Globes, turning off Stasis Globes) . . . A major advantage of the partial globe is the energy it absorbs may be dissipated more easily.

Option: Foam. The area affected by the Globe Generator is filled with a foam of minimal size Black Globe bubbles (which immediately absorb energy and collapse). Any matter within the volume is sliced into very small (molecular-level) pieces . . .

Option: Remote Globe Projector creates a globe field at some distance from the device; the field is totally separate from the device. Absorbed energy accumulates within the globe; with nothing to absorb it; the energy is distributed as heat across the entire enclosed object.

Option: Polarity Reversal. The Silver Globe uses reversed polarity circuits to reflect all incoming energy. The globe is silver because of its reflective mirror surface effect. There is no energy absorbed. A Silver Globe (and a Stasis Globe - see below) rebounds in a perfect elastic collision.

Option: Stasis. The Stasis option establishes a barrier which cannot be penetrated by any force from the outside universe. Activity within the Globe is stopped until the globe is deactivated. Theoretically, a Stasis Globe can withstand anything, even the end of time . . . A Stasis Globe is silver and externally indistinguishable from a Silver Globe. A Stasis Globe can be created with a duration: it automatically deactivates after a specific elapsed period of time. A Stasis Globe can also be created with a deactivation trigger: a sensitivity to a coded gravitic, magnetic, electromagnetic, or even mechanical pulses which cause its deactivation.

White Globe. Advances in globe technology produce a barrier which re-emits absorbed energy evenly over the surface and across all wavelengths. At low energy absorption levels, the globe is dark grey, shading to light grey, white, and ultimately blinding glowing white . . .
 
I am also curious if the "Selective" Option for Globes is the same thing as a White Globe, or if there is a distinction (they are separate entries in the text).
 
I am also curious if the "Selective" Option for Globes is the same thing as a White Globe, or if there is a distinction (they are separate entries in the text).

Seems almost as though the WG has been rationalized into a globe ecosystem, so to speak.
 
[FONT=arial,helvetica]
Option: Damage Capture Power. A Black Globe can be fitted with a Damage Capture mechanism concentrating the energy as power in Jump Drive Capacitors . . . The Damage Capture Power process is inefficient; only 50 percent of absorbed power is channeled to the Capacitors; the remainder is expressed as a temperature rise in the interior of the globe (averaged across the tonnage of the hull).

Option: Canceller.
A Canceller option on any Globe Generator allows a portion of the globe to be turned off or on, allowing the generation of partial globes, half globes, and portals in globes. An independent Canceller can produce effects on existing Globes (opening portals in Globes, turning off Stasis Globes) . . . A major advantage of the partial globe is the energy it absorbs may be dissipated more easily.
What about combining the two above to create a planetary self-sustaining power-source/power-grid? (Or even a local one)?
[/FONT]
 
[FONT=arial,helvetica]What about combining the two above to create a planetary self-sustaining power-source/power-grid? (Or even a local one)?
[/FONT]

Neat idea. How much power is generated from interaction with the atmosphere?

Ah:

[FONT=arial,helvetica]...receives damage at a rate equal to world size plus atmosphere per turn as it absorbs ambient energy from the environment.
[/FONT]
So a Size 8 world + Atm 6 = 14D hits (49 pts) per 20 minutes? Half of that is 7D (24 pts). Now assume a partial-dome canceller, so energy stored is (say) 20 energy points per 20 minutes.

Yeah, that could power a building, couldn't it? I know T5 EP is not specifically correlated to megawatts, but if it's somewhere around 14 kW then yeah, that's enough for local power.

I bet if you partially submerged the globe in a lake it would generate quite a bit more power. And it would undoubtedly sizzle.
 
Last edited:
Neat idea. How much power is generated from interaction with the atmosphere?

Ah:

[FONT=arial,helvetica]...receives damage at a rate equal to world size plus atmosphere per turn as it absorbs ambient energy from the environment.
[/FONT]
So a Size 8 world + Atm 6 = 14D hits per 20 minutes?

That is how I read it.
 
Back
Top