Hum, I always like how people miss the the fact the Scouts are the Imperium's Intelligence arm.
Which, outside Imperial borders would likely make them less than welcome in many systems and most small empires, since everyone else would know that.
"Sir, an Imperial Scout ship just arrived in our system. They want to do a survey..."
"No, they're here to learn our defenses and are the precursor to an Imperial invasion! Tell them not only 'no,' but HELL NO! They turn on one active sensor and scan anything, blow them out of space..."
A couple things jump out at me.
The rigid bureaucratic side and the loosely organized field side. Seems like the scouts, with its 1000 year history, would have its own hallowed traditional organizational culture, rigid in its own way, and possibly less than kind to those who don't fit in. Even the individualistic field would have its own norms and standards, which non stupid people would take care not to transgress.
So what are the?
Imo, the bureaucratic side would be similar to the US coast guard, a uniformed government service, armed but not militarized, but with a similar professionalism and discipline. Of course I know the uscg is a law enforcement public safety agency, but this analogy isn't perfect. Anyway.
The culture would value professionalism, competence and discipline, and service to the imperium, but it wouldn't have the abusive qualities many military cultures have. The iiss wouldn't need to do crowd control on battalions of surly conscripts whod rather be anywhere else, and so wouldn't need abusive social control techniques embedded in its culture.
Imo and imtu, scout culture prizes self control, consideration of others, unobtrusiveness, forgiveness and polite courtesy. Rather than bluntly telling someone everything they think about them as soon as they meet them, which could cause problems right off the bat (why should I put myself out for someone who thinks I'm garbage?), scouts joining a new team get a discussion of how the team does things, what to expect professionally and socially, and then the team listens to the new scout state what's important to him, and then people sincerely try to respect it as best they can within the confines of professionalism and mission requirements.
Imtu the iiss would have a required training for meditation and other self control techniques. Teams form around competent professionals trained by the education branch (sent to uni by the iiss for anthropology etc.) with the manning roster customized by required skillset. Scouts would be highly cognizant that they'll be a leader on one mission, but a follower on the the next, and treat people accordingly. Snark, pranks, social games, hazing, all that would be despised. Scouts would focus on bringing a team member up to their level through mentorship and ojt, instead of derision and stomping them down so they leave the team. Scouts imtu are by and large smarter than the average, and mission leaders are very intelligent highly competent people who don't have much time for workplace politics.
Hum, I always like how people miss the the fact the Scouts are the Imperium's Intelligence arm.
A couple things jump out at me.
The rigid bureaucratic side and the loosely organized field side. Seems like the scouts, with its 1000 year history, would have its own hallowed traditional organizational culture, rigid in its own way, and possibly less than kind to those who don't fit in. Even the individualistic field would have its own norms and standards, which non stupid people would take care not to transgress.
So what are the?
Imo, the bureaucratic side would be similar to the US coast guard, a uniformed government service, armed but not militarized, but with a similar professionalism and discipline. Of course I know the uscg is a law enforcement public safety agency, but this analogy isn't perfect. Anyway.
The culture would value professionalism, competence and discipline, and service to the imperium, but it wouldn't have the abusive qualities many military cultures have. The iiss wouldn't need to do crowd control on battalions of surly conscripts whod rather be anywhere else, and so wouldn't need abusive social control techniques embedded in its culture.
Imo and imtu, scout culture prizes self control, consideration of others, unobtrusiveness, forgiveness and polite courtesy. Rather than bluntly telling someone everything they think about them as soon as they meet them, which could cause problems right off the bat (why should I put myself out for someone who thinks I'm garbage?), scouts joining a new team get a discussion of how the team does things, what to expect professionally and socially, and then the team listens to the new scout state what's important to him, and then people sincerely try to respect it as best they can within the confines of professionalism and mission requirements.
Imtu the iiss would have a required training for meditation and other self control techniques. Teams form around competent professionals trained by the education branch (sent to uni by the iiss for anthropology etc.) with the manning roster customized by required skillset. Scouts would be highly cognizant that they'll be a leader on one mission, but a follower on the the next, and treat people accordingly. Snark, pranks, social games, hazing, all that would be despised. Scouts would focus on bringing a team member up to their level through mentorship and ojt, instead of derision and stomping them down so they leave the team. Scouts imtu are by and large smarter than the average, and mission leaders are very intelligent highly competent people who don't have much time for workplace politics.
A couple things jump out at me.
...
The culture would value professionalism, competence and discipline, and service to the imperium, but it wouldn't have the abusive qualities many military cultures have. The iiss wouldn't need to do crowd control on battalions of surly conscripts whod rather be anywhere else, and so wouldn't need abusive social control techniques embedded in its culture...
It seems the stereotype is very much based on the popular self sufficient and capable man pulp archetype, hence getting assigned to a hundred tonne solo manned boat.
Hobbies are a great idea, but I'm not sure how much free time scouts on a mission would actually have. Maintenance, physical fitness, data analysis, cross training, duty watches, required professional education, imo all these activities would leave a scout without much free time. I guess it comes down to each person's TU.
… and I stayed at a Holiday Inn Express last night !Motto of the JoAT: "I'm no expert, but I have watched the YouTube video."