Could someone with Book 6: Scouts and Book 7: Merchant Prince let me know what the Gun Combat options are for these two professions?
I'm referring to the fact that Gun Combat in Mercenary *must* be Combat Rifleman, but then has a number of other options as a secondary skill, and that in High Guard it can only either be Pistols, Submachineguns or Laser Weapons. I don't have books 6 and 7 and would like to get a sense of "standard" Scout/Merchant weapons for my Snapshot games.
Thanks in advance.
I'm referring to the fact that Gun Combat in Mercenary *must* be Combat Rifleman, but then has a number of other options as a secondary skill, and that in High Guard it can only either be Pistols, Submachineguns or Laser Weapons. I don't have books 6 and 7 and would like to get a sense of "standard" Scout/Merchant weapons for my Snapshot games.
Thanks in advance.