traveller characters pick up game skills during their careers. for the most part these skills seem to be acquired by ojt or on-the-fly "training", but occasionally a character will have the good luck to attend a formal school and acquire a skill by formal training. these school skills, however, are indistinguishable from those that the character just picks up at random.
these are a few rules I use to distinguish school-acquired skills from on-the-run experience.
1) at the referee's discretion (say, once a game day or once a game session) if a character fails a task roll in a school-acquired skill, he may re-roll that task check.
2) a school-acquired skill gives subsidiary skills relevant to that school-acquired skill. for example if a character has attended an airraft school and has airraft 2, then he also has mechanics 1 and electronics 1, and gravitics 0, with regard to airrafts only.
3) imtu characters get skill points to acquire skills. schools grant 2 extra skill points towards the next level of that skill. for example if a character goes to combat rifle school this requires 1 skill point to acquire crfl 1, but the school adds 2 extra skill points, so the character actually acquires crfl 2. if a character attends electronics school this requires 2 skill points to acquire elec 1, but the school adds 2 skill points, so the character now only needs 1 more skill point to acquire elec 2.
schools are limited. imtu schools are available only once per term during the character's first three terms, usually. one exception is that prospecting and damage control schools not only confer prospecting/dcon 1 along with 2 extra skill points in those skills, but also confer 2 skill points and formal training in vacc suit.
these are a few rules I use to distinguish school-acquired skills from on-the-run experience.
1) at the referee's discretion (say, once a game day or once a game session) if a character fails a task roll in a school-acquired skill, he may re-roll that task check.
2) a school-acquired skill gives subsidiary skills relevant to that school-acquired skill. for example if a character has attended an airraft school and has airraft 2, then he also has mechanics 1 and electronics 1, and gravitics 0, with regard to airrafts only.
3) imtu characters get skill points to acquire skills. schools grant 2 extra skill points towards the next level of that skill. for example if a character goes to combat rifle school this requires 1 skill point to acquire crfl 1, but the school adds 2 extra skill points, so the character actually acquires crfl 2. if a character attends electronics school this requires 2 skill points to acquire elec 1, but the school adds 2 skill points, so the character now only needs 1 more skill point to acquire elec 2.
schools are limited. imtu schools are available only once per term during the character's first three terms, usually. one exception is that prospecting and damage control schools not only confer prospecting/dcon 1 along with 2 extra skill points in those skills, but also confer 2 skill points and formal training in vacc suit.