My players are heading to Sacnoth, and I got to thinking about the nature of the "atmospheric taint." As far as I can tell, Sacnoth has been listed as having an atmosphere of "Standard, Tainted" from the beginning, but up until G:T, nobody had defined it. In the GURPS Sword Worlds book, it's listed as a taint of unknown nature.
There is a psionic institute operating openly on Sacnoth in 1100 when my campaign takes place (this is not specifically mentioned in the Mongoose materials, as far as I can tell, but it's called out in GURPS Sword Worlds) so my thought is, that might have been started as a research institute to investigate a psionic cause for the Taint. On the other hand, I could see it being the source of the Taint; perhaps something was discovered on Sacnoth when it was first settled, and some psionically-trained individuals figured out that they could pull energy from the populace on the planet in order to boost their own psionic strength?
I'm still toying with ideas. Has anybody come up with their own idea for the source of the Sacnoth Taint? And if so, did it come up in game? How did it go?
Mongoose has copied this in their Sword Worlds book.Sacnoth's great mystery is its "atmospheric taint." No one is even sure that the planet has one, but there are signs.
The lifespans of Sacnoths are noticeably shorter than those of other Sword Worlders. Anyone who has lived on Sacnoth for more than a decade in total starts making aging rolls five years earlier than normal..., with the later breakpoints also advanced by five years.
Why this happens is unknown, but an environmental cause is suspected. People of Sacnoth descent who live on other worlds are not affected, and those from other worlds who live here are. Over the last 1,200 years, countless studies have been made of the phenomenon, but no explanation has ever been found. Whatever it is. it must be complex, for no one cause would have resisted analysis for so long. The Imperial Scout Service has chosen to call it a taint so as to best fit within its planetary coding system, but there is not even any evidence that the atmosphere is responsible.
Obviously, this is great GM-fodder for ideas. I'm currently considering the idea that some psionic something on Sacnoth is "draining" the psionic energy of the people who live there; not by a huge amount, but constantly and consistently, with the end result that people deteriorate faster. Sacnoth's population of 8.3 billion would make it a great place to "harvest" psionic energy.[Sacnoth's] standard atmosphere is noted in the navigational databases as having a taint but none can be detected by any means. However, there is definitely something in the air on Sacnoth; those who live there seem to suffer age-related sickness sooner and random ill health more often than inhabitants of other worlds. People who move away from Sacnoth to live elsewhere do not seem to take the tendency to early aging with them and those who immigrate start to display it after a few years. No cause has ever been determined but many theories have been put forward over the centuries.
There is a psionic institute operating openly on Sacnoth in 1100 when my campaign takes place (this is not specifically mentioned in the Mongoose materials, as far as I can tell, but it's called out in GURPS Sword Worlds) so my thought is, that might have been started as a research institute to investigate a psionic cause for the Taint. On the other hand, I could see it being the source of the Taint; perhaps something was discovered on Sacnoth when it was first settled, and some psionically-trained individuals figured out that they could pull energy from the populace on the planet in order to boost their own psionic strength?
I'm still toying with ideas. Has anybody come up with their own idea for the source of the Sacnoth Taint? And if so, did it come up in game? How did it go?