While reading through the 1248 sourcebooks, it became clear that reading through Arrival Vengeance would be necessary for background. And after reading it, it looked really tempting to run. My family agreed, so we're setting up characters this weekend.
I'm looking at 4 players, 2 characters each - one on the diplomatic/command staff and one marine, with roles spread around so everybody's in charge of something. (One player's the captain, one's her XO, one's head of the diplomatic mission, and one's squad leader for the marines.) I figure that if somebody doesn't have a relevant character for something, they can pick up one of the nameless extras on the bridge or wherever.
Any particular suggestions on how to run it that aren't covered in the book itself? Any gotchas I should look out for?
I'm looking at 4 players, 2 characters each - one on the diplomatic/command staff and one marine, with roles spread around so everybody's in charge of something. (One player's the captain, one's her XO, one's head of the diplomatic mission, and one's squad leader for the marines.) I figure that if somebody doesn't have a relevant character for something, they can pick up one of the nameless extras on the bridge or wherever.
Any particular suggestions on how to run it that aren't covered in the book itself? Any gotchas I should look out for?