Thanks Wil, I've changed the figure from 70% to 80%.a 1000 TD can exceed 75% under bk 5
Hans
Thanks Wil, I've changed the figure from 70% to 80%.a 1000 TD can exceed 75% under bk 5
First thing I have to correct is this notion. That is patently untrue. Anyone who can see a horizon (yes, at sea is clearer, we get that) can work out that the world is round. It didn't take sailors to know this, much less by sailing "around the world."
He didn't square, he doubled.
I should have made myself clearer at the beginning of this thread. Basically I want to discuss early space travel when the only Jump Drive you have is a Jump 1.
Fuel Scoops and Purification Plants allow you to harvest fuel from any environment containing Hydrogen; the issue is ships without this equipment, where do they get their fuel from? Yes, I’m aware you can just dump water in the fuel tanks and let your power plant do the cracking. But there are dangers involved in doing this. Early traders and explorers might do this but they run the risk of damaging their ships.
You don't use the water directly. You run current through it and separate out the hydrogen. The oxygen is discarded. That gives you unrefined fuel. Run it through a fuel purifier and you get refined fuel.There is also a technical point here as well. Isn’t using water similar to using Diesel in a gasoline engine? Most early cultures are not going to have the ability to us water in their power plants since they designed them to run on pure hydrogen. That is a later development along with fuel scoops and purification plants.
This brings me back to the point I was making about trading in hostile territory, even if you can separate hydrogen from the environment, it would be a specialized piece of equipment. It would take time for this device to crack the hydrogen fuel needed for your ship and that could get you killed.
I should have made myself clearer at the beginning of this thread. Basically I want to discuss early space travel when the only Jump Drive you have is a Jump 1.
This brings me back to the point I was making about trading in hostile territory, even if you can separate hydrogen from the environment, it would be a specialized piece of equipment. It would take time for this device to crack the hydrogen fuel needed for your ship and that could get you killed.
Traveller setting is based mature stellar culture. Everything you need to travel the stars is there without such concerns. I’m just trying to figure out how they got there…
I think I like the concept, but I don't get the numbers.
Sorry, should have stated my reasoning more clearly. (I'll blame lack of sleep, even if it isn't true.)
I started with the 10% base for Jump-1, then added 2 * each added Jump (as CosmicGamer wrote).
for comparison... mt uses
j1 10%
j2 15%
j3 20%
j4 25%
j5 30%
j6 35%
I have been known to use those in T20 and TNE...
...J2 at TL 9...
...without having to go to per parsec pricing...
Per parsec pricing always made more sense to me. Why am I going to pay vastly more for a ship and go broke hauling 3 parsecs at once for the same fee I'll get hauling 1 parsec? Better to haul three times for three fees in a much less expensive ship.
BTW, I'm currently very much enjoying a TL 9 J1 maximum game now. Can be a real challenge!
Not so. The two biggest difference is the number of passengers/tons of cargo that the ship can carry and the distance the ship carries you. The more expensive ship has fewer passengers/freight to share the cost.The "only" difference between a J3 trip and a J1 trip is the fuel involved, and the amortization of the more expensive ship.
Not so. The two biggest difference is the number of passengers/tons of cargo that the ship can carry and the distance the ship carries you. The more expensive ship has fewer passengers/freight to share the cost.
I'm assuming a properly scaled ship with the same capacity, not the same ship with a smaller payload to compensate for the larger drive and fuel load.
Every dTon adds to costs. To get the same cargo and passenger capacity, and J3, is going to cost you at least 3 times as much no matter what.
Obviously, you haven't ACTUALLY done the math.
Depending upon which design system, J3 runs between 1.5x and 3.5x the costs of J1 for a given payload size
Bk2 1E allows for under 2x J1 op costs per payload ton.
J4 is universally more than 3x the costs of J1, but how much varies widely.
J6 runs up to 25x the costs.
As for PP TL9 on J2... There's no improvement in PP until TL12. So that TL9 PP holds true until J3.
TECH LEVEL TABLE
——— Drive Number —
1 2 3 4 5 6
Maneuver 7 7 8 8 8 9
Jump 1 2 3 4 5 6
Number is minimum tech level required.
...ACTUALLY done the math.
An admittedly POOR example would be to take the Free Trader payload of 116 dtons and then design a ship to carry it at J3. (That being an ubiquitous ship in Traveller).
Wil and I have evidently failed to make it clear that we're comparing performance over the same distance. That is to say, how much it costs to have a J1 ship move stuff 3 parsecs compared to how much it costs to have a J3 ship move stuff 3 parsecs.Design your ship to carry a commercially profitable payload at J1 and then just try to get that same payload to move at J3 for less than 3 times the cost. (It can be done but only by ships vastly over-sized for Traveller player character common use.)
I suggest using ships of 1000T or more for such comparisons, since that eliminates the distorting effect of the bridge.
...try to get that same payload to move at J3 for less than 3 times the cost. (It can be done but only by ships vastly over-sized for Traveller player character common use.)
I'm assuming a properly scaled ship with the same capacity, not the same ship with a smaller payload to compensate for the larger drive and fuel load.
Wil and I have evidently failed to make it clear that we're comparing performance over the same distance. That is to say, how much it costs to have a J1 ship move stuff 3 parsecs compared to how much it costs to have a J3 ship move stuff 3 parsecs.
Look Vladyka, I've run the numbers A BUNCH of times. Look in my COTI blog.
Also - The sub-board this is on is "General Traveller Discussions. It is not specifric to a single ruleset.