I've started to stat out a "Neptune Ring" - one that is big enough to encircle a small gas giant.
Location
Situated around an outer-orbit small gas giant means fuel is plentiful. The outsystem makes a great place to receive incoming Hop ships. Stray objects, such as Pluto, can be handled well before they become problems -- see
Technology further on.
Dimensions
At 100D around Neptune, its radius would be 2.5 million km.
Its width is the same as the equator of a Size 5 world: about 25 terrain hexes, or 25,000 km.
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(ASSUME ring width is typically = Diameter / 200 (Niven: D = appx 200M, W = 1M). A Neptune ring's diameter at 100D is 100 x Neptune's diameter (50,000 km) = 5,000,000 km. W = 25,000 km. 1000 km per hex = 25 hexes.)
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Its "length"/circumference is about 15 million km (about 15,000 terrain hexes).
I presume its rim wall height would be several hundred km. Call it 500 km.
Assuming it was made of TL27 starship hull and whatever protections are available to TL27 hulls, then it would displace about the same volume as a box 2.5 x 10^4 km x 5 x 10^2 km and 1.5 x 10^7 km long, or 1.875 x 10^14 tons. 187 trillion tons. Not A Starship.
It has the surface area of about 25 Earths.
It completes one full rotation every 27.8 hours, providing a 1G "gravity". Its tangential velocity is 560,000 km/hr.
Technology
It would be constructed at TL27. At TL27, artificial lighting is no problem, and neither is stability, orbit correction, and defense (jump inducers, tractor/pressors, disintegrators, and more magical things). Large bodies with irregular orbits can be man-handled ahead of time.
Note that at TL27 teleportation has made co-location unnecessary; therefore, buildings will be scattered and only lightly clustered, if at all. The most prominent clusters might be at shipyards, and even then it may just be a single large building, with feeder buildings located wherever is most convenient -- somewhere on the rim, perhaps.
UWP
I'm statting this out as a new, finished, and working structure. The starport is 'A'. "Size" is nearly meaningless in this context, so the size code 'Y' is used to indicate something really big. Assuming a standard atmosphere and half water is not unreasonable. The population can be just about anything; making it a 9 won't raise any eyebrows. We already know that there won't be any cities in the current sense of the word, due to teleportation.
The government might be 6 (colony), but might be just about anything. Let's call it a Feudal Technocracy, just for fun. The government of the ringworld itself has nothing to do with the Ancient who built, owns, and controls it. Similarly Law Level. Call it a 4, as well, for no particular reason.
TL is 27 ("T"). The thing might have a base, but I'll leave it out for now. Finally, an additional indicator code should be added to mark the listing as unusual, probably a megastructure, and requiring library data to explain. I call that code 'Ax'. Thus the ringworld's UWP is:
Code:
Neptune Ring AY65954-T Ax Hi Pr
Mapping
A 35-hex segment fits nicely on a sheet of paper. About 430 of those would be needed to map out the ring to 1000 km terrain hexes. A good exercise for a computer program. Alternately, sixteen "geomorphic" segments can be recombined in various ways to simulate varying terrain (after all, one segment 35 x 25 hexes represents over a thousand Texas-sized regions...)
An even more abstract mapping system would be to take a Size 5 world, slice out its equatorial section, and determine the terrain type for an entire triangle -- which represents the surface area of the North America, roughly. Highly abstract, but gets the point across. Then, drill down for (very) specific sites for adventures.
Scenarios / Adventures
1. Large bodies with irregular orbits, such as Pluto, and stray objects such as rogue moons or comets, can be man-handled ahead of time, as soon as they are detected. Your team are designated "foreign object troubleshooters", and over their twenty-year career will have to take care of a Pluto, a comet, and a suspicious exo-planetoid.
2. A ringworld is being constructed in a Deep Space hex. Your team are designated "site installation experts", and over their twenty-year career will have to scout out an appropriate system with an appropriate SGG, smoke out any sophonts or competitors in the system, adjust the SGG ("pre-installation check" -- deploy satellites, kill or claim its moons, sweep the rings up, touch-up its orbit, etc), build the jump harness onto the finished ring, transport the ring precisely around the SGG, normalize its orbital position, start repairs on the ensuing damage, de-install the jump harness, fire up the normal operational systems and start up the defense screen.