GypsyComet
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An Aledon niece!?! That's a reference that I've overlooked. Could you give me the page number, please?
Hans
She's an Aella, actually, and described as a "distant relative". Page 18.
An Aledon niece!?! That's a reference that I've overlooked. Could you give me the page number, please?
Hans
Until there is some T5 Publication similar to the OLD CT:Library Data Articles or similar (perhaps in ImperialLines #7 - **hint to ImperialLines authors/publishers**) that details the Noble structure in light of the T5 Ruleset, it is hard to be certain. I have been operating under the assumption (based on the way Nobles are presented in the BBB) that the Noble Land Grants as described are the norm for the Third Imperium under T5 rules (or at least for a future Galaxiad-era Imperium, at any rate).
IMO, I don't think the Noble Rules as presented represent any state other than the T5 incarnation of the Third Imperium. The Zhodani Consulate or the Solomani Confederation would have to have something structured differently than what T5 presents.
I am waiting to see (once it is more fully detailed) whether or not a fusion of the old and new is workable (i.e. whether or not they can be made compatible and/or complementary). That is why I am hoping a future issue of ImperialLines will have a detailed article on the subject of the entire Noble Structure and Land Grant system of the Imperium (and/or other polities), much like what was detailed in CT/MT/T4/GT.
Other way around, is my impression. The people who wrote up the Imperium setting assumed that the generic rules applied without modifications whether they fit or not. Like the naval rank table with ten ranks, suitable for a navy the size of the USN, but too many for a small nation like Denmark (or the planetary navy of a world with pop level 6) and too few for an organization 300 times bigger like the IN.A reasonable opinion. Given that even in CT the LBB's referred to the 3I...
Because a fourth or fifth (or whatever number we're up to nowadays) generation roleplaying game might be improved over a first generation rpg (even one as brilliant as Traveller)?...and the other states were fleshed out, including vessels and character generation, in separate modules, which should the rules in T5 be much different from CT in this regard?
But for "how to design a nobility for the nations in your own setting" some customization tips in the base rules would have been nice.For the differences between the Consulate, the Confederation and the Imperium, would the explanations/rules be lengthy? Probably not. Just an IL7 or 8 article on Rank and Nobles in Know Space could do the job.
If you want a more detailed map of the continent of Imsu, there's one here. It's non-canonical, but it's based on the original map, so it's canon-compatible (AFAIK).
And, yes, I've named all the seas on Regina.
Hans
I'm sorry, I usually include a non-canon tag when I mention non-canon facts, but I forgot this time. It's not canon. It's not even JTAS Online material. But if you like to add ocean names to the map, I'd be happy to send you a map with them.I will certainly ask if your names and other details a) are Canon and b) should be applied to a layer for later printings.
Other way around, is my impression. The people who wrote up the Imperium setting assumed that the generic rules applied without modifications whether they fit or not. Like the naval rank table with ten ranks, suitable for a navy the size of the USN, but too many for a small nation like Denmark (or the planetary navy of a world with pop level 6) and too few for an organization 300 times bigger like the IN.
Which makes them fine for a generic list. With, of course, a note that the actual names could be different.The rank insignia and titles don't really matter that much. Many places in the world use the same title pattern as either the UK, Spain, or Russia. This is to be compatible with the US, UK, Spain, or Russia/USSR... and for those with compatibility with Spain, that's a 19th C legacy.
Last I checked it was the top rank (full admiral) that was used by the monarch. The chief of the Navy is a Vice Admiral, and either rear admiral or commodore (I forget which) isn't used, officers being promoted from below to above it.And it isn't like everyone doesn't politely ignore that your top two named grades are used for political persons instead of active military. (and it's not like Denmark is alone in so doing.) In practice, you have 8 officer ranks; on paper, y'all have the standard 10. And Y'all even use the standard titles.
That's not the point, though. The point is that a navy the size of the Danish one can work with just eight command levels.
You're mixing up ranks and command levels. There's usually a strong correlation, but as you say, a rank can be stretched to cover more than one by various dodges. The Danish Navy has ten ranks, but only uses eight of them, presumably because they only use eight command levels.Actually, you can get away with 5 for ANY navy.
Ensign (working officers)
Lieutenant (department heads)
Captain/Commander
Admiral
Admiral in chief
I don't think there's a separate domain command. OTOH there definitely is an admiralty at Capital. Where the grand admirals congregate.That said, it's nice to have the various flag grades. One for squadrons, one for fleets, one for subsector, one for sector, and one for domain (which is the highest level in canon with a functional Navy HQ).
Part of my point.One can, in theory, justify a system with 18 to 20 grades.
Sure. And their officers will be roughly the rank-equivalent of Imperial Navy officers with similar command responsibilities. And if a system navy has grand admirals, system navy grand admirals will be the rank-equivalent of a IN system fleet commander, not an IN grand admiral. Just as IN system fleet commanders will be the rank-equivalent of system army generals (O10) or perhaps even chiefs of system armies (O11).And, in an empire, most members are going to adopt a rank system not too dissimilar to the Empire's for their own local forces, if only to make interfacing easier.
I'm sorry, I usually include a non-canon tag when I mention non-canon facts, but I forgot this time. It's not canon. It's not even JTAS Online material. But if you like to add ocean names to the map, I'd be happy to send you a map with them.
Hans
OK. I'll send you a copy.And I would be happy to look at them, actually.
Personally, I think that every little bit added to what you already have makes just a little bit more. Describing a place the size of Charted Space, or just the Imperium, is a huge task and I, at least, feel the need for every bit of help I can get.But I personally am cautious about adding "too much canon."
I'm puzzled to hear that on several accounts. I would have thought that after the DGP copyright incident Marc Miller would have made sure he (and any of his licencees) had the right to use anything published by a licencee as background material (i.e. can't use a particular rendering of a map without the permission of the copyright holder, but you can make another map yourself). I am surprised that SJG wouldn't allow you to use the map -- they're usually very accomodating about their Traveller copyrights. And I'm surprised that if for some reason the original map was off limit, you (i.e. MM) didn't just decanonize it and let you make a new one. The whole point of having a canon (IMO) is to facilitate the use of background material. If it becomes a hindrance, amputate it! (Is my opinion).For example, though I was graciously permitted to use some GURPS details in my world descriptions, I also had to avoid strict copyright infringement. Thus, you won't find the GURPS map of Dyrnwyn in Cirque, despite the fact that a good bit of the GURPS "raw data" finds its way in.
Accidental contradictions are impossible to avoid completely. Believe me, I know! What ought to be done in such cases (again IMO) is to clarify which statement is correct from now on and in the future.I also added a little bit on the companion star and its effect ( the "Five Year Bloom"). At the same time, I let an inconsistency slip in -- Aramais suggests it's an annual event. Was that one of my intentional "Aramais is an "unreliable narrator" items, or did I write/edit the bits at two different times and miss the contradiction? Well, my intent doesn't matter, or my mistake, because I have to INTEND that the non-Aramais statement is the more accurate.
And the less support you provide for the referees that buy you product. To paraphrase something I said a little while back: Lots of details or no canon conflicts; pick one.And therein lies the real rub. The less I personally establish, the less I will create canon fights among those devout in different editions, versions, and so on.
OK. I'll send you a copy.
I'm puzzled to hear that on several accounts. I would have thought that after the DGP copyright incident Marc Miller would have made sure he (and any of his licencees) had the right to use anything published by a licencee as background material (i.e. can't use a particular rendering of a map without the permission of the copyright holder, but you can make another map yourself). I am surprised that SJG wouldn't allow you to use the map -- they're usually very accomodating about their Traveller copyrights. And I'm surprised that if for some reason the original map was off limit, you (i.e. MM) didn't just decanonize it and let you make a new one. The whole point of having a canon (IMO) is to facilitate the use of background material. If it becomes a hindrance, amputate it! (Is my opinion).
Hans
I can see the point about fact-checking, but that just comes with the territory. As Robert Prior so wisely said a while back: "The very act of writing a Traveller book closes the doors on possibilities. Any game supplement does that, assuming the publisher cares about internal consistency."On your view that "more canon is better" -- again, I'm against piling it higher and higher. It can get in the way of creativity, and absolutely creates MASSIVE research work for both writers and canon-checkers. Poor Don probably read my texts over and over to make sure I contradicted no canon. I also don't want to bind referees entirely -- if they have a different take on something, let them use the take.
I can see the point about fact-checking, but that just comes with the territory. As Robert Prior so wisely said a while back: "The very act of writing a Traveller book closes the doors on possibilities. Any game supplement does that, assuming the publisher cares about internal consistency."
The other point I don't accept, though. No canon ever binds any referee unless he wants it to. People are free to ignore anything that goes against whatever they want to do in their own personal TU. If they have a different take on anything, all they have to do is use that take. There is no canon police to enfore canon compliance. What some people complain about as stifling creativity I see as providing support -- the very purpose of having a canonical setting in the first place.
Hans
I make a point of telling new players not to rely on anything they've read until I have confirmed it.Hmmmmm....no Canon-police? Players who go from game to game can be quite difficult at times ("I played in so-and-so's game, and HE [always HE] said....").
Word count limitations usually take care of that anyway. There's a limit to how much one can include in a module no matter how much one would like to.My view has ALWAYS been to paint with a broad brush, and leave the fine details to the referee's and players' imagination. That's the fun of it. Sometimes a particular world and its history grows in an ongoing campaign, whether written or played, sometimes not. Traveller is big enough to leave lots of open questions.
The problem with that approach is that one ref will establish that it's a Reginan herbivore that is exported to Rhylanor, another will establish that it's a Rhylanorian omnivore that is exported to Regina, a third will establish that it's a marine animal that was spread all over the Marches by the Zhodani around -1000, etc., etc.. And then, when someone writes up the crom for an official publicantion, none of them will be canonical.For example, one of these days I am going to be forced to explain what a "crom" is, what planet it's native to, and so on. Why? Because I wrote a throw-away line for Aramais about a cromburger joint on Regina...and went backward to mention another cromburger joint on Old Station in Rhylanor. Or, perhaps, some ref will propose it, make a lovely bestiary entry out of it. I prefer THAT sort of "organic" growth in the canon to extensive history-writing. If nothing else, it's stylistic.
And I can say that I was using it as an example to make a point about a general issue, not to do an in-depth exploration of the Crom Question.I can say with ABSOLUTE certainty that the crom originates...somewhere. And that I'm not worried about it all that much.