This morning, I'm listening to a recording I made, ten years ago, of one of our Traveller game sessions. Five of us met to play weekly, and they stumbled their way through the Marches.
Gads, I was a horrible referee. Here's things I should have done that evening, which could be useful to other referees out there.
1. Character Prep Time. Even for ongoing games, character sheets have prep work to complete before we can game that night. I should have declared a mini prep session to answer questions, resolve prep work, and also to set up the night by informing individuals of whatever they may need to know.
2. Don't say no, but... Two players were high-maintenance; they wanted to play with the system for their benefit. I should have used this to advantage, weaving it into the plot and their motivation. I could have established this during Character Prep Time, mentioned above, and of course giving them some rope to hang themselves with wouldn't hurt a bit (see the next points).
DANG NABBIT! The web ate my post!
Let's see if I can remember the other four points...
3 & 4. I should have skipped over non-events, or used boilerplate preparation to make them true events. The players were detained for two weeks in Vilis. I should have had a starport + startown sketch ready, with places to visit, and a list for myself with people to meet. The players would have driven the game at that point. Letting them steer the game a bit might have made them feel more invested, plus they would have sought out the kind of game they'd like to play.
5. umm...
6. Well if I can't remember them, they must not have been all that important.
I think the main thing I've learned is: be prepared with neat stuff that's important to the game at that point for them to look at and accessories to play with. Because: mischievousness is in direct proportion to boredom.
Gads, I was a horrible referee. Here's things I should have done that evening, which could be useful to other referees out there.
1. Character Prep Time. Even for ongoing games, character sheets have prep work to complete before we can game that night. I should have declared a mini prep session to answer questions, resolve prep work, and also to set up the night by informing individuals of whatever they may need to know.
2. Don't say no, but... Two players were high-maintenance; they wanted to play with the system for their benefit. I should have used this to advantage, weaving it into the plot and their motivation. I could have established this during Character Prep Time, mentioned above, and of course giving them some rope to hang themselves with wouldn't hurt a bit (see the next points).
DANG NABBIT! The web ate my post!
Let's see if I can remember the other four points...
3 & 4. I should have skipped over non-events, or used boilerplate preparation to make them true events. The players were detained for two weeks in Vilis. I should have had a starport + startown sketch ready, with places to visit, and a list for myself with people to meet. The players would have driven the game at that point. Letting them steer the game a bit might have made them feel more invested, plus they would have sought out the kind of game they'd like to play.
5. umm...
6. Well if I can't remember them, they must not have been all that important.
I think the main thing I've learned is: be prepared with neat stuff that's important to the game at that point for them to look at and accessories to play with. Because: mischievousness is in direct proportion to boredom.
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