Jeff M. Hopper
SOC-14 1K
Had a moment of Dice Hating My Players last night. They were jumping into an empty hex, with some sketchy coordinates to work with (DC 18 roll), the player missed it by 6 points. A misjump was rolled. When the severity of the misjump was determined, it looked like the ship would be destroyed upon entering jump. The players and I just looked at each other a little dumbfounded before one of them said, "So, do you want us to all roll up new characters?"
I pulled out two d6's and rolled once for direction and then both for distance. They are now off course, at the wrong world, and will end up a month and a half behind schedule in the campaign, but at least we still have a game with those characters. I didn't feel that the party should be punished for a bad dice roll.
So I'm just wondering this. How often do you as a Referee make judgement calls in Traveller that ignore rulings and why do you decide to do that?
It seems that Traveller not only allows, but is geared towards a lot of trust in the judgement of its Referees when compared to other games. I just wanted to hear the input from others on this.
I pulled out two d6's and rolled once for direction and then both for distance. They are now off course, at the wrong world, and will end up a month and a half behind schedule in the campaign, but at least we still have a game with those characters. I didn't feel that the party should be punished for a bad dice roll.
So I'm just wondering this. How often do you as a Referee make judgement calls in Traveller that ignore rulings and why do you decide to do that?
It seems that Traveller not only allows, but is geared towards a lot of trust in the judgement of its Referees when compared to other games. I just wanted to hear the input from others on this.