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{REF SCREEN} What do you want?

I want the guide to the Universal Planetary Profile and Encounter Tables to be on the screen; I know I still use my MegaTraveller Screen for just those two things.

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Dave "Dr. Skull" Nelson
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by hunter:
What information do you want on a 4 panel T20 Referee's screen?


Hunter
<HR></BLOCKQUOTE>

Trade charts, an outline of the combat proceedure for personal and vehicle/spacecraft actions (emphasizing where it's different from stock D20), and perhaps a sector map of Ley Sector ala the Spinward Marches map from MT.

William
 
I would like to see a combat flowchart for personal melee/missile and one for vehicles and starships. I would hope you avoid listing armor and weapons, and focus on the rules. Also example DC's (easy, hard, etc.).
 
Good combat charts. A group I've been gaming with have been playing D&D 3rd for about a year & a half now and that D&D game screen sucks for combat rules. Or at least that's what our DM tells us.

Scout

[This message has been edited by ScoutCadet469 (edited 16 March 2002).]
 
I would like to see the most commonly used rules. These are the most important to memorize and need to be looked up quickly during the game. As you learn the rules you can put up PostIt notes for new rules that you need to learn. The best GMs learn all the rules and thing that help the GM learn are good.

Space Hamster
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by DrSkull:
I want the guide to the Universal Planetary Profile and Encounter Tables to be on the screen; I know I still use my MegaTraveller Screen for just those two things.
<HR></BLOCKQUOTE>

Any possibility of coercing you into scanning your MT screen for me?

Hunter
 
Absolutely, categoricaly and pleadingly no weapons or equipment prices/damage charts.....

If such are included with the screen, please let them be in a separate printed handout with the screen as opposed to on it.

Things i'd suggest:-
character creation steps
combat modifiers,
common skill DC's
Concealment/Cover modifiers
BAB chart
Common hardnesses
Creature sizes and threat ranges
Actions and AoO lists
EL and Exp Award table
Stat level modifier table
world UFP key

As a suggestion the main rules Index as a separate addition handout is handy for a GM, so that you don;t need to have the book handy (as is usually the case when only one or two in group own a copy), and allows a GM to say what your looking for is on page "XX".

Anyway those are my suggestions.

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Neo

"Et semel emissum volat irrevocabile verbum".
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by hunter:
Any possibility of coercing you into scanning your MT screen for me?

Hunter
<HR></BLOCKQUOTE>

I have a scanner (a used one), but it's sitting in a box, so maybe if I can get one of my more technically able friends to scan it, I'll send it along, it may be a little while before I can get that done.


------------------
Dave "Dr. Skull" Nelson
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by hunter:
Any possibility of coercing you into scanning your MT screen for me?

Hunter
<HR></BLOCKQUOTE>

Hi
I got a copy ,do you need it in color or is greyscale alright? It's about ten pages, eleven if you want the map.

What is the email address you want me to send it to?
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by hunter:
What information do you want on a 4 panel T20 Referee's screen?


Hunter
<HR></BLOCKQUOTE>

Nice art on the player side.

Trade & Commerce info, travel times for starships in table form (based on speed and planet size,) UPP code info, index based on chapter and paragraph number rather than page number.
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by Vargr Breath:
Hi
I got a copy ,do you need it in color or is greyscale alright? It's about ten pages, eleven if you want the map.

What is the email address you want me to send it to?
<HR></BLOCKQUOTE>

Greyscale is fine, I am just interested in seeing what all material is on it.

Send it to grip @ RPGRealms.com please.

Thanks!

Hunter
 
Listings of weapons and damage that they cause.

Protection value of armour.

Starship combat sequence.

Effects of terrain and burn values for structures.

Basic Trade & Commerce tables. And calculation for the basic price of cargo.

Illustration only facing the characters, tables for the referee only.

So essentially what everyone else wants but, I would include a digest booklet that provides a summary of major extractions from the rules.
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by ScoutCadet469:
...D&D game screen sucks for combat rules. Or at least that's what our DM tells us.<HR></BLOCKQUOTE>

He´s right! It sucks! It should be much better.

I want combat turn sequence and charts. Main tables for most used tasks/skills.
 
Firstly, make darn sure the material is of a sufficient armor rating to stop the penetration of an angry die throw
wink.gif


But seriously, when you say 4 panel is that 2 panels on the player side (the artwork, posted elsewhere) and 2 panels on the gm side (info tables)? That works for me as the tables I play at are often crowded.

If 4 panels means 4 panels on each side of the screen that's probably overkill. I too have the MT screens and much of it was useful but overly large, in print and area.

As for content I'd break it down as:

Must (well, should, to be polite) Have:

Combat Tables for personnel, vehicles, and spaceships (pc's are always picking fights) including a list of weapons and armors with combat stats (but not prices, wt., TL and the rest. That should be done ahead of time by players and gm's for the most part). And not forgetting some typical hard and soft cover factors, and camouflage.

A Skills/Feats list (just the name) with stats, average dc, and type(s) of checks (i. e. opposed vs ?, co-operative, synergistic skills, and if take 10 and/or 20 is allowed)

A Travel Times Table to/from orbit, 10 pd, and 100 pd (for each size world and a lg. and sm. gas giant), as well as between near and far neighbor worlds, based on maneuver G turns or hours.

All the credits, legalese, and logo work across the whole bottom inch or so. Visible, but not a loss if the papers and books behind the screen block it during a game.
Hmm, might be a trick to fit all that on just 2 pages
smile.gif



Optional (as if you have the room):

UPP, UWP, or whatever the current alphabet soup d'jour is for the alpha-numeric descriptor for a star system's main port. It'd be nice but, unless you've changed it, its easy to memorize. Personally I always made up a lightly detailed single page for any system the player's were likely to give a passing nod to.

Psionics Tasks. Lets face it they were never easy to get before so most gm's won't need it (and a few just hate it, no, not I).

Maps (of Gateway, or anywhere). Not all gm's will be setting their game here, and even those who do probably don't need the map all the time. Many games can be played entirely in a single subsector, system, world or even startown.

Trade and Commerce. We can't all be merchants, there's not enough business for everyone to make a profit. Its entirely possible to run a Traveller campaign without ever worrying about making that next ship mortgage payment.

Any and all the optional material above would be better (ideally) suited as a special Cover/Screen wrapped around your proposed "best of pdf" series and could focus on detailing that area of interest.

I have to say (nothing personal) that I can't agree with Neo (post above) on the character creation or the el/xp rules being on the screen, or his vehement opposition to weapon "combat" stats (no prices, etc., I agree emphatically), but I do like the idea of a separate index page.

Well this got a little long eh, way over my cr2 limit. Later, gotta see a man about a "package".


[This message has been edited by far-trader (edited 18 March 2002).]
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by Solo:
No artwork on player side.

Charts they need and ask about

Weapon damage, costs, equipment, etc.

<HR></BLOCKQUOTE>


Yes... this is what I would suggest this was always what I wanted on the GMs screens it's nice to see artwork but important info for the players is essential, I think.
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by hunter:
Greyscale is fine, I am just interested in seeing what all material is on it.

Send it to grip @ RPGRealms.com please.

Thanks!

Hunter
<HR></BLOCKQUOTE>

Hi Hunter
Did you ever get the copy of the MT Ref Screen ? I tried to send it, if you didn't get it let me know and I'll try again.
 
Ok, although much of it is already covered, combat and situational modifiers should be front and center GM side.
Harness and odd combat procedures off to one side.
Travel time and travel time modifiers on another side.
Small map reading guide, as sometimes the GM forgets.
Reaction table would be nice, common faction reaction to other common factions.
All other combat data (other then weapon damage and price, as price will be variable) though weapon hardness would be good to have. A quick index.

In short, priority should be, from center outwards
1. most common tables used and combat modifier info
2. Odd but commonly used information like travel times for all travel types and their modifiers and hardness tables for things that commonly need breaking and or getting through.
3. skill situational modifier table
4. NPC reaction modifier table
5. an index of all GM related info, weapon stats, exp awards and encounter levels dependant on type exc.
6. law level index
On the PC side I would have the travel times and range modifiers as well as the cover modifiers so that they can be tacitly expedient, as well as AoO information.

If a booklet comes with the screen an extended index and a tech level/price table along with government type at different law levels and what equipment is freely allowed, permit only, completely illegal along with typical punishment and corruptibility and brutality of the police force as well as how well armed they are. What a good bribe is and what is an offensive offer would also be good in the booklet. The booklets Table of contents should probably be on the GM side of the screen.

In short is it is used many times per adventure, but not so common that it should be on the record sheet of the characters then it should be on the screen, if it is once per session or more but not on the screen it should be in the index, if the screen doesn’t have all the info the main book has or the GM booklet has then around the table should have a “for more info Page XX of book X” on it.
And if it is common GM info that he may need (law levels and TL/price table) then it should be on his side or in a companion booklet.

Some player info is needed but not too much, and the GM moving the screen 5 or 6 times per session means that the info should be on both sides.

The Mega-Traveller and Champions GM screens are in my opinion the best ones ever on the market with Mega-traveler being the best, use those for inspiration. If the GM screen had a 4 page layout and a ring binder insert with color coded pages it could possibly be the best GM screen ever, Adventures could come with basic info that is inserted into the screen and the GM has ready access to the adventures index and most common info on the adventure, NPC reactions/stats/weapons TL level cost modifiers, common things in most places that are against the law here and whatever else could fit on 4 or 6 half pages…just an idea. This could also be a way for any missed info to be placed on the GM screen without new ones coming out in a year to work with the new books, you just add the inserts.
 
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