Inspired by Game of Thrones, I've thought of maybe running a Rebellion era Traveller game with the PCs as members of a very prominent noble family. They would not only experience the the Rebellion- they'd actually be able to influence the outcome. The first thing is to know when to ignore the 'canon history.' Instead of a pre-determined metaplot, you have a fluid situation in which we know that bad things will happen- but we don't know what exactly will come next. I'd probably modify the initial set up a bit, too, as I seem to recall a few things about Dulinor's plot struck me as implausible. Something about fleet movements, I think...
Thoughts?
Thoughts?