I have a lot of that in my various Transportation and Logistics manuals. Plus, you need to consider in loading vehicles that you will likely have them strapped down quite thoroughly on some form of shipping skid to move them on and off your ship, depending on their size and mass, and your ship configuration. You are not likely to have them packed too tightly, as you need space to strap them down.
The standard Traveller cargo module, that appears in Supplement 7, Traders and Gunboats, is 3 meters wide, 3 meters high, and 6 meters long, or 4 Traveller dTons. Looking at that from my perspective, that is a bit large for a cargo container, but that is what is given. I would lean towards a cargo module for dense cargo of 1.5 X 1.5 X 3 meters, which is in English terms, just about 5 feet X 5 feet X 10 feet, so 250 cubic feet, or 0.5 Traveller dTons.
For example, with respect to one of my favorite vehicles from World War 2, the Truck, Amphibian, 2.5 Ton, 6 X 6, the DUKW, or "Duck", here is how it would work. The DUKW is 96 inches/8 feet wide, 106.5 inches/just under 9 feet high, and 372.125 inches/31 feet long. That would occupy a space, in terms of your standard 1.5 meter square deck plan, of 2 squares wide/3 meters/10 feet by 7 squares long/10.5 meters/35 feet. A 3 meter/10 foot deck clearance would make it a bit tight height-wise, but could be done if driven on and off. Otherwise, from a loading standpoint, I would really like at least 4 meters or 13 feet of overhead. That would equal 7 Traveller dTons. The DUKW weighed in at 14,500 pounds empty, could carry 5,000 pounds of cargo in the water, and when loaded with cargo, fuel, oil, and radiator fluid, 19,850 pounds, or almost exactly 9 metric tons.
The reason that I would like a smaller cargo module for dense cargo, like rations, ore, metal, ammunition, that sort of thing, is handling it is easier. There is no provision in Traveller for what I call materials handling equipment, either on board the ship or at a port. Moving one of those standard Trader and Gunboat modules is going to be a major pain if it is loaded with dense cargo, as it could easily mass 20 or more tons. A cargo ship, Free Trader or Subsidized Merchant, might load at a Tech Level 15 "A" Class port for delivery to a Tech Level 3 "E" Class port. You have to move the cargo at both ends. A 15,000 pound Rough Terrain Lift Truck is one ungainly beast. Simply saying that you will slap a couple of grav modules on a container does not help at all dealing with the inertial mass of it, and your recipients might not want to have a 20+ ton in mass container dumped on them with no easy way to move it.