<BLOCKQUOTE>quote:</font><HR>Originally posted by n2s:
T5 Character Generation
Traveller was marked by its character generation system. The ability to have a character with experience at the start of play was fundamental to the game. Since those early days we have had the random generation systems and the player selection systems. <HR></BLOCKQUOTE>
Not until TNE was there a "Skill Selection" option in any canonical rules; I know many Refs have used "Roll the die then pick the table", myself included. Well, T:2300/2300AD also did pick skills, but it is not part of the OTU, either. To recap the various "Traveller" branded products over the years, I'll refer to the prior history rolls as "Lifepath" , borrowing the Interlock term, and explain that I am referring to all non-skill-table rolls.
CT: Random only; some player influence (Picking tables and a FEW weapons cascades).
MT: Random only, some amount of player influence (same as CT), but more choice than CT due to many more cascades.
T2300: not OTU, Not under MWM's control last I heard. But, for clarity: Random rolls through life-path, with skills chosen on point purchase system with points by random roll (which also generated years for the term); points effectively 1 per year + bonus for start of new career. Cost affected by current career.
TNE: Pick skills, random rolls throughout lifepath for non-skill issues (and how many gained influenced by this). Available choices affected by current career.
T4: Random rolls for lifepath. Skills either chosen or random. Random is like CT, but more tables. Chosen is limited to skills on career random tables.
GT: Totally non-random CG. Age limits maximum points in skills, but not at the standard GURPS rate (Std is age x 2, GT is higher). Advanced age is a disad. Only edition with disadvantages in the Branded Product category.
T20: Random lifepath, Purchase skills, Skill points available and skill costs by class. (There is a strong link between career and class, but not an absolute one.)
-- magazine addenda --
Several articles over the years have provided non-random CG options in unofficial capacities to various versions. Some merely provided disads and advantages, others were full blown point-gereators.
The Australian mag did a full blown point generator, but I can't get to it to remember which one nor for which edition.
--and now for the net ones (that are totally non-canonical) --
Fudge Traveller - totally choice based.
CORPS Traveller: Point based; age determines points
Hero Traveller: Point Based; advanced age is an available disad.
WOD Traveller: advanced age allows more skills, knowledges, talents, and backgrounds at expense of attributes...
AD&D Traveller: To wierd for me (I've not read it).
GURPS: several were done between 89 and 96. Most were standard GURPS limits. Most of these have disappeared, and SJG is probably asking ones they find to take them down.
Interlock Traveller: I don't recall exactly, but It had a lifepath much like Cyberpunk 2010. As with Interlock, skill points attribute dependant, but some extra skills could be gained in lifepath. I encountered it on WWIVnet. No longer have it.
Spacemaster: someone did the traveller careers in the late 80's in the SMC companion career format, and posted them to WWIVnet. I also did a set for my own use, which were very similar.
Fairly soon (but not yet on calendar, playtest just beginning, but it IS VERY SLICK), BTRC's EABA will be released, and several CORPS junkies will be porting favorite settings; most will wind up posted to the net, and many of us on the CORPS list have some traveller background.
The random lifepath is common to all official (and the no longer official T:2300) Travellers; the most common options in the net ones are point based systems (CORPS, Hero, unofficial GURPS ones), but actual methods of skill reciept vary widely.
Now, as a Traveller fan, my biggest hurdle when "Preaching Traveller" has been the vary randomness of skill purchase & lifepath. (See my comments elsewere in the Traveller5 area.) Many younger gamers seem to like "Choosing the nature" of their character, including age. Some have chosen to ask me for "I want this many terms in this career"; it often is advantageous to let them for a character or two, and get them hooked on the setting, then wean them off.
But while I love the random CG, I see it aas a major stumbling block &/or turn-off for many new gamers... YMMV
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-aramis
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