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Random Settlements for Traveller Fantasy

estar

SOC-12
Knight
Baron
Stuff I made a couple of years back
https://batintheattic.blogspot.com/2009/06/sandbox-fantasy-random-human-village.html
https://batintheattic.blogspot.com/2010/04/sandbox-fantasy-random-elven-settlement.html

Both of these posts are open content under the OGL

Random Human Village Determination
1 Hex = 5 miles or 10 km

Stat block
(Man) 12-345678-9

1 Fortification Level
2 Wall Level
3 Local Water Level
4 Local Soil Fertility
5 Local Resource Level
6 Population
7 Government
8 Law Level
9 Tech Level

Fortification level
2d6+Modifiers

12 A-Citadel
11 B-Castle
10 C-Keep
9 D-Stone Buildings
8 E-Wooden Keep
7- X-None

+6 if Pop 9+
+4 if Pop 7+
+2 if Pop 5+
-2 if Pop 3-
-4 if Pop 1-
+2 if Gov 2,4,6,8,A,F

Wall Level
12 A-Stone Curtain
10-11 B-Stone Wall
9 C-Reinforced Wooden Wall
7-8 D-Wooden Wall
6 E-Stone Fence/Hedge
5- X-None

+6 if Pop 9+
+4 if Pop 7+
+2 if Pop 5+
-2 if Pop 3-
-4 if Pop 1-
+2 if Gov 7,9
+2 if has Citadel
+1 if has Castle

Hydrographics
2d6-2 Min: 0 Max:10
+6 within one hex of a river
-6 within desert terrian
-2 within mountains
-1 within hill terrian
Automatically 10 within a swamp
+2 within forest
+4 within two hexes of a coast or lake of one hex size.

Fertility
1d6-1d6+Hydrographics Min:0 Max:10
10 is average fertility divide by 10 then multiply by crop yield to get actual yield.

Resource Level
2D-2
Represents the percentage chance of finding a resource.

Population
2d6-2
-6 within 1 hex of a Pop 9+ settlement
-3 within 2 hexes of a Pop 9+ settlement
-4 within 1 hex of a Pop 7 to 8 settlement
-2 within 2 hexes of a Pop 7 to 8 settlement
-2 within 1 hex of a Pop 4 to 6 settlement
-1 within 2 hexes of a Pop 4 to 6 settlement

0 100
1 200
2 400
3 600
4 800
5 1,000
6 2,000
7 4,000
8 8,000
9 16,000
A 32,000

Government
1d6-1d6+Population

0 Head of Family
1 Council of Elders
2 Knight
3 High Priest
4 Baron
5 Mage
6 Count
7 Guild
8 Duke
9 Republic
A King
B Overlord/Tyrant
C Patriarch
D Archmage
E Amazon Queen
F Emperor

Law Level
1d6-1d6+Population
This represents the degree of the ruler's involvement in the populace daily life. 0 being the lower and F the highest.

Tech Level
Represent Capability more than knowledge. Interpretation should be done on a region by region basis.
1d6 + Modifiers
Min: 0
Max: Max TL of Campaign Region
0 Stone Age (10,000 BC)
1 Copper Age (8,000 to 4,000 BC)
2 Bronze Age (4,000 to 1,000 BC)
3 Iron Age (1,000 BC to 500 AD)
4 Dark Age (500 AD to 1000 AD)
5 Middle Ages (1000 AD to 1400 AD)
6 Renaissance(1400 AD Max )

-2 Pop 0-1
-1 Pop 2-3
+1 Pop 7-8
+2 Pop 9-10

+1 if Gov 7,9,F
-1 if Gov 5,D (Magical Repression)
-2 to +2 if Gov 3,C (Specific to Religion
 
Random Elven Settlement Determination
1 Hex = 5 miles or 10 km

Stat block
(Elf) 12-345678-9

1 Defense Level
2 Barrier Level
3 Local Water Level
4 Local Soil Fertility
5 Local Resource Level
6 Population
7 Government
8 Law Level
9 Magic Level

Fortification level
2d6+Modifiers

12 A-Underground Cavern with Fortified Gate
11 B- Castle (Usually integrated into the surrounding landscape, functionally the same)
10 C-Naith, (a huge central tree with the same protection as a wooden castle).
9 D-Underground Cavern
8 E-Treetop Flets (Tree platforms)
7- X-None

+6 if Pop 7+
+4 if Pop 5+
+2 if Pop 3+
-2 if Pop 1-

+2 if Gov 2,4,6,8,A,F

Barrier Level
12 A-Taigh (a encircling barrier that entangle and confuses those attempting to cross)
10-11 B-Thorn Hedge 10'+ thick
7-9 C-Landscape (the settlement site is deliberately set so that landscape is difficult to navigate)
6 E-Hedge
5- X-None

+6 if Pop 7+
+4 if Pop 5+
+2 if Pop 3+
-2 if Pop 1-
+2 if Gov 7,9
+2 if has A Underground Cavern (A or D)
+1 if has Castle

Hydrographics
2d6-2 Min: 0 Max:10
+6 within one hex of a river
-6 within desert terrian
-2 within mountains
-1 within hill terrian
Automatically 10 within a swamp
+2 within forest
+4 within two hexes of a coast or lake of one hex size.

Fertility
1d6-1d6+Hydrographics Min:0 Max:10
10 is average fertility divide by 10 then multiply by crop yield to get actual yield.

Resource Level
2D-2
Represents the percentage chance of finding a resource.

Population
2d6-5 Minimum of 0
-6 within 2 hexes of a settlement of any other race
-3 within 2 hex of a Elven settlement.

0 100
1 200
2 400
3 600
4 800
5 1,000
6 2,000
7 4,000
8 8,000
9 16,000
A 32,000

Government
1d6

1 Head of Family
2-3 Council of Elders
4 High Priest
5 Mage
6 King

Law Level
1d6-3+Population
This represents the degree of the ruler's involvement in the populace daily life. 0 being the lower and F the highest.

Tech Level
Represent Capability more than knowledge. Interpretation should be done on a region by region basis.
1d6 + Modifiers
Min: 0
Max: Max TL of Campaign Region
0 No Magic (barbarian tribe)
1 Low Magic I(personal use only)
2 Low Magic II(battle magic)
3 High Magic I (battle magic)
4 High Magic II (full range of spells)
5 High Magic III (artificers)
6 Faerie Realm (everything is magic)

Pop 0-1
-1 Pop 2-3
+1 Pop 6
+2 Pop 7

+1 if Gov - High Priest
+2 if Gov - Mage
-1 if Gov - Head of Family
 
Interesting take on how to convert Traveller stats to fantasy.

I have one quibble, though - you call the first part "Human Village Determination", when in fact Pop 9 and A would be large cities - AFAIK, other than Constantinople, medieval Europe´s biggest cities where all in the lower tens of thousands of inhabitants.
 
Interesting take on how to convert Traveller stats to fantasy.

I have one quibble, though - you call the first part "Human Village Determination", when in fact Pop 9 and A would be large cities - AFAIK, other than Constantinople, medieval Europe´s biggest cities where all in the lower tens of thousands of inhabitants.

Nope. Not all. Almost all, but not all.

Noting the source as questionable, but matching remembered figures...

Circa 1200

Constantinople 200K
Palermo (Italy) 150K
Thessalonika 150K

London somewhere between 20K and 50K at the time
 
Interesting take on how to convert Traveller stats to fantasy.

I have one quibble, though - you call the first part "Human Village Determination", when in fact Pop 9 and A would be large cities - AFAIK, other than Constantinople, medieval Europe´s biggest cities where all in the lower tens of thousands of inhabitants.

And not all UWPs depict worlds ;)
A0009A8-D

Hence why the next was the Elven Settlement generator.
 
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