Stuff I made a couple of years back
https://batintheattic.blogspot.com/2009/06/sandbox-fantasy-random-human-village.html
https://batintheattic.blogspot.com/2010/04/sandbox-fantasy-random-elven-settlement.html
Both of these posts are open content under the OGL
Random Human Village Determination
1 Hex = 5 miles or 10 km
Stat block
(Man) 12-345678-9
1 Fortification Level
2 Wall Level
3 Local Water Level
4 Local Soil Fertility
5 Local Resource Level
6 Population
7 Government
8 Law Level
9 Tech Level
Fortification level
2d6+Modifiers
12 A-Citadel
11 B-Castle
10 C-Keep
9 D-Stone Buildings
8 E-Wooden Keep
7- X-None
+6 if Pop 9+
+4 if Pop 7+
+2 if Pop 5+
-2 if Pop 3-
-4 if Pop 1-
+2 if Gov 2,4,6,8,A,F
Wall Level
12 A-Stone Curtain
10-11 B-Stone Wall
9 C-Reinforced Wooden Wall
7-8 D-Wooden Wall
6 E-Stone Fence/Hedge
5- X-None
+6 if Pop 9+
+4 if Pop 7+
+2 if Pop 5+
-2 if Pop 3-
-4 if Pop 1-
+2 if Gov 7,9
+2 if has Citadel
+1 if has Castle
Hydrographics
2d6-2 Min: 0 Max:10
+6 within one hex of a river
-6 within desert terrian
-2 within mountains
-1 within hill terrian
Automatically 10 within a swamp
+2 within forest
+4 within two hexes of a coast or lake of one hex size.
Fertility
1d6-1d6+Hydrographics Min:0 Max:10
10 is average fertility divide by 10 then multiply by crop yield to get actual yield.
Resource Level
2D-2
Represents the percentage chance of finding a resource.
Population
2d6-2
-6 within 1 hex of a Pop 9+ settlement
-3 within 2 hexes of a Pop 9+ settlement
-4 within 1 hex of a Pop 7 to 8 settlement
-2 within 2 hexes of a Pop 7 to 8 settlement
-2 within 1 hex of a Pop 4 to 6 settlement
-1 within 2 hexes of a Pop 4 to 6 settlement
0 100
1 200
2 400
3 600
4 800
5 1,000
6 2,000
7 4,000
8 8,000
9 16,000
A 32,000
Government
1d6-1d6+Population
0 Head of Family
1 Council of Elders
2 Knight
3 High Priest
4 Baron
5 Mage
6 Count
7 Guild
8 Duke
9 Republic
A King
B Overlord/Tyrant
C Patriarch
D Archmage
E Amazon Queen
F Emperor
Law Level
1d6-1d6+Population
This represents the degree of the ruler's involvement in the populace daily life. 0 being the lower and F the highest.
Tech Level
Represent Capability more than knowledge. Interpretation should be done on a region by region basis.
1d6 + Modifiers
Min: 0
Max: Max TL of Campaign Region
0 Stone Age (10,000 BC)
1 Copper Age (8,000 to 4,000 BC)
2 Bronze Age (4,000 to 1,000 BC)
3 Iron Age (1,000 BC to 500 AD)
4 Dark Age (500 AD to 1000 AD)
5 Middle Ages (1000 AD to 1400 AD)
6 Renaissance(1400 AD Max )
-2 Pop 0-1
-1 Pop 2-3
+1 Pop 7-8
+2 Pop 9-10
+1 if Gov 7,9,F
-1 if Gov 5,D (Magical Repression)
-2 to +2 if Gov 3,C (Specific to Religion
https://batintheattic.blogspot.com/2009/06/sandbox-fantasy-random-human-village.html
https://batintheattic.blogspot.com/2010/04/sandbox-fantasy-random-elven-settlement.html
Both of these posts are open content under the OGL
Random Human Village Determination
1 Hex = 5 miles or 10 km
Stat block
(Man) 12-345678-9
1 Fortification Level
2 Wall Level
3 Local Water Level
4 Local Soil Fertility
5 Local Resource Level
6 Population
7 Government
8 Law Level
9 Tech Level
Fortification level
2d6+Modifiers
12 A-Citadel
11 B-Castle
10 C-Keep
9 D-Stone Buildings
8 E-Wooden Keep
7- X-None
+6 if Pop 9+
+4 if Pop 7+
+2 if Pop 5+
-2 if Pop 3-
-4 if Pop 1-
+2 if Gov 2,4,6,8,A,F
Wall Level
12 A-Stone Curtain
10-11 B-Stone Wall
9 C-Reinforced Wooden Wall
7-8 D-Wooden Wall
6 E-Stone Fence/Hedge
5- X-None
+6 if Pop 9+
+4 if Pop 7+
+2 if Pop 5+
-2 if Pop 3-
-4 if Pop 1-
+2 if Gov 7,9
+2 if has Citadel
+1 if has Castle
Hydrographics
2d6-2 Min: 0 Max:10
+6 within one hex of a river
-6 within desert terrian
-2 within mountains
-1 within hill terrian
Automatically 10 within a swamp
+2 within forest
+4 within two hexes of a coast or lake of one hex size.
Fertility
1d6-1d6+Hydrographics Min:0 Max:10
10 is average fertility divide by 10 then multiply by crop yield to get actual yield.
Resource Level
2D-2
Represents the percentage chance of finding a resource.
Population
2d6-2
-6 within 1 hex of a Pop 9+ settlement
-3 within 2 hexes of a Pop 9+ settlement
-4 within 1 hex of a Pop 7 to 8 settlement
-2 within 2 hexes of a Pop 7 to 8 settlement
-2 within 1 hex of a Pop 4 to 6 settlement
-1 within 2 hexes of a Pop 4 to 6 settlement
0 100
1 200
2 400
3 600
4 800
5 1,000
6 2,000
7 4,000
8 8,000
9 16,000
A 32,000
Government
1d6-1d6+Population
0 Head of Family
1 Council of Elders
2 Knight
3 High Priest
4 Baron
5 Mage
6 Count
7 Guild
8 Duke
9 Republic
A King
B Overlord/Tyrant
C Patriarch
D Archmage
E Amazon Queen
F Emperor
Law Level
1d6-1d6+Population
This represents the degree of the ruler's involvement in the populace daily life. 0 being the lower and F the highest.
Tech Level
Represent Capability more than knowledge. Interpretation should be done on a region by region basis.
1d6 + Modifiers
Min: 0
Max: Max TL of Campaign Region
0 Stone Age (10,000 BC)
1 Copper Age (8,000 to 4,000 BC)
2 Bronze Age (4,000 to 1,000 BC)
3 Iron Age (1,000 BC to 500 AD)
4 Dark Age (500 AD to 1000 AD)
5 Middle Ages (1000 AD to 1400 AD)
6 Renaissance(1400 AD Max )
-2 Pop 0-1
-1 Pop 2-3
+1 Pop 7-8
+2 Pop 9-10
+1 if Gov 7,9,F
-1 if Gov 5,D (Magical Repression)
-2 to +2 if Gov 3,C (Specific to Religion