The discussion about what a system would have in the way of naval defenses brought to mind a project I was working on a while ago.
I wanted to model a modern navy in traveller vessels to get a feel for how close to real world usage traveller vessels and thoughts were.
Initially I looked at the USN, but they have too many vessels, in too many configurations to be meaningfully modelled without causing massive headaches. So instead I've modelled the RAN (Australian Navy).
With just 16 vessel types (and that includes landing craft and helicopters) a much more achievable goal.
For the translation I've taken the direct ship tonnage as dTons - the numbers while completely different seem to have the right feel to me. Helo's have become utility small craft, landing craft (ship to shore) become land craft (space to ground) and so on.
One conundrum was what to do with submarines - as there doesn't seem to be an easy way to model that behaviour. The solution I'm using is to give the vessel lots of armour and call it stealth shielding. I'm not 100% happy with that translation. Another is anti-mine vessels - there certainly would be a place for them in traveller, but it would be a very different task.
Vessel Summary
	
	
	
		
Number is current number in the RAN
Tonnage is converted tonnage
Length is in metres
Crew is current crew on current vessels - this does not translate terribly well.
Comments and thoughts before I start going in to more detail?
				
			I wanted to model a modern navy in traveller vessels to get a feel for how close to real world usage traveller vessels and thoughts were.
Initially I looked at the USN, but they have too many vessels, in too many configurations to be meaningfully modelled without causing massive headaches. So instead I've modelled the RAN (Australian Navy).
With just 16 vessel types (and that includes landing craft and helicopters) a much more achievable goal.
For the translation I've taken the direct ship tonnage as dTons - the numbers while completely different seem to have the right feel to me. Helo's have become utility small craft, landing craft (ship to shore) become land craft (space to ground) and so on.
One conundrum was what to do with submarines - as there doesn't seem to be an easy way to model that behaviour. The solution I'm using is to give the vessel lots of armour and call it stealth shielding. I'm not 100% happy with that translation. Another is anti-mine vessels - there certainly would be a place for them in traveller, but it would be a very different task.
Vessel Summary
		Code:
	
	Type                  	#	Tonnage	Total 	Length	Crew
COMBAT
Patrol Boat	       14	300	4200	56	29
Guided Missile Frigate	6	4100	24600	140	210
Anzac Frigate	        8	3600	28800	120	164
Submarine	        6	3350	20100	78	45
UTILITY
Landing Craft Heavy	6	300	1800	45	13
Hydro Survey Ship	2	2550	5100	72	46
Survey Launch	        4	360	1440	37	14
AntiMine	        6	720	4320	53	39
SUPPLY
Landing Platform	2	8550	17100	160	182
Supply Vessel	        1	18000	18000	158	220
Supply Vessel	        1	25000	25000	190	60
Heavy Landing Ship	1	5800	5800	130	150
ARCHAIC (not modeled)
Sail Training Vessel	1		0	44	 
SMALLCRAFT
					
Helo	               40	30	1200	12	3
LC60	                2	60	120	23	6
LC90	                6	90	540	35	10
LifeBoat	        *       10	0	12	0
Total	              106	72820	158120		1191Number is current number in the RAN
Tonnage is converted tonnage
Length is in metres
Crew is current crew on current vessels - this does not translate terribly well.
Comments and thoughts before I start going in to more detail?
 
	 
 
		
 
 
		 
 
		 
 
		