The Psi stuff is broken, badly. I'm trying to convert from classic and I
just can't make it work.
Telepathy is broken. The feat/skill requirements make it impossible to
create a viable telepath, especially combined with any other sphere.
A character gets Y+Int bonus in skills. To avoid the Johnny One Skill
problem, D20 cleverly limits the amount of skill ranks you can possess
in any one skill to lvl+3 (for class skills) and (lvl+3)/2 for cross
class skills. T20 replicates this limit at T20:62
PSI skills are cross-class for everyone. They cost 2 skill points per
rank. (If the Hobby feat applies to PSI, then you could make a PSI skill
a class skill at a cost of 1 feat)
PSI skills have a minimum skill rank for use.
Assault, FREX, requires 10 ranks of telepath skill. As a cross class
skil, the character must be 17th level to have that much skill
(17+3/2=1-). With the natural PSI feat, you could be 15th level. It is
not possible without the hobby feat to get the discipline any sooner.
(With the hobby feat you could get Assault at 7th level (7+3=10). Easy
solution is disallow the hobby feat for PSI skills.
Telempathy, OTHO, requires 2 ranks. It could be learned at 1st level.
Read Surface Thoughts is available at 5th level
Send Thoughts is available at 7th level
Probe is availabe at 15th level
Note some mismatches here.
Level Feat Required Skill Max.
1 Mind Shield (Free) 2
Life Detection
3 Telempathy 3
6 Read Surface Thoughts 4.5
9 Send Thoughts 6
12 Open
15 Open 9 Can't take Probe w/o Natural PSI feat because you
must
have the
ranks meed for the feat the lvl BEFORE you get the
feat. T:188
18 Probe 10.5
21 Assault 12
Under current rules it is not possible to become a Telepath with Probe
before 18th to 21st level because of the feat requirements. Achieving
that requires staring as a psi at 1st level and using every feat but one
for telepathy. This just doesn't make sense for Classic Traveller.
Now let's look at compartive power:
Let's take a character who is PSI tested at level 1, can buy skills at
lvl 2, and thus 1st buy feats at level 3.
Telepath -- gets Shield free (maybe). For level 3, could get up to 3
ranks in any power (lvl+3/2 for cross class), but only has 1 3rd level
feat availalbe. Could get Life Detection only.
Telekenetic -- buys the _only_ Telekensis feat. Can get 3 ranks in it.
Thus can lift 10 grams, range is based on PSI, not ranks.
Teleporter -- buys the _only_ Teleportation sphere. Can get 3 ranks in
it. Can't teleport yet.
At level 7, telekenetic can lift 1 kg and (assuming maxing out skill)
and has a feat available.
At level 7, telekentic can t'port himself, and has a feat available.
At level 7, telepath has 3rd feat, Telempathy. and has only had to spend
4 ranks by lvl 6, but has _no_ feats available except bonus feats
granted by class.
Something just seems odd about having two of the powerful "obvious"
skills have only one feat and be limited by skill ranks, and have the
three "subtle" abilities be limited by feats and ranks. Humm, To get
Assault (T20 190), you have to be min. 17th level unless a prestige
class shows up that makes psi a class skill (Or the GM let you use the
Hobby feat (T20 105) to make it a class skill) and have spent six feats
(min. 18th level). Having this limited to 17-18th level sounds right,
but should it really cost 10 ranks (20 skill points), 6 feats, and be
useable only once per day?
I'd like to suggest this is broken. May I suggest this be errata'd to
make each sphere be a feat, but skills within be limited by rank. That
will cost skill points, but only one feat per sphere.
If you nix the feat restriction and replace it with 1 feat for each
sphere, then the skill rank restriction still keeps players from
acheiving the powerful stuff too early.
just can't make it work.
Telepathy is broken. The feat/skill requirements make it impossible to
create a viable telepath, especially combined with any other sphere.
A character gets Y+Int bonus in skills. To avoid the Johnny One Skill
problem, D20 cleverly limits the amount of skill ranks you can possess
in any one skill to lvl+3 (for class skills) and (lvl+3)/2 for cross
class skills. T20 replicates this limit at T20:62
PSI skills are cross-class for everyone. They cost 2 skill points per
rank. (If the Hobby feat applies to PSI, then you could make a PSI skill
a class skill at a cost of 1 feat)
PSI skills have a minimum skill rank for use.
Assault, FREX, requires 10 ranks of telepath skill. As a cross class
skil, the character must be 17th level to have that much skill
(17+3/2=1-). With the natural PSI feat, you could be 15th level. It is
not possible without the hobby feat to get the discipline any sooner.
(With the hobby feat you could get Assault at 7th level (7+3=10). Easy
solution is disallow the hobby feat for PSI skills.
Telempathy, OTHO, requires 2 ranks. It could be learned at 1st level.
Read Surface Thoughts is available at 5th level
Send Thoughts is available at 7th level
Probe is availabe at 15th level
Note some mismatches here.
Level Feat Required Skill Max.
1 Mind Shield (Free) 2
Life Detection
3 Telempathy 3
6 Read Surface Thoughts 4.5
9 Send Thoughts 6
12 Open
15 Open 9 Can't take Probe w/o Natural PSI feat because you
must
have the
ranks meed for the feat the lvl BEFORE you get the
feat. T:188
18 Probe 10.5
21 Assault 12
Under current rules it is not possible to become a Telepath with Probe
before 18th to 21st level because of the feat requirements. Achieving
that requires staring as a psi at 1st level and using every feat but one
for telepathy. This just doesn't make sense for Classic Traveller.
Now let's look at compartive power:
Let's take a character who is PSI tested at level 1, can buy skills at
lvl 2, and thus 1st buy feats at level 3.
Telepath -- gets Shield free (maybe). For level 3, could get up to 3
ranks in any power (lvl+3/2 for cross class), but only has 1 3rd level
feat availalbe. Could get Life Detection only.
Telekenetic -- buys the _only_ Telekensis feat. Can get 3 ranks in it.
Thus can lift 10 grams, range is based on PSI, not ranks.
Teleporter -- buys the _only_ Teleportation sphere. Can get 3 ranks in
it. Can't teleport yet.
At level 7, telekenetic can lift 1 kg and (assuming maxing out skill)
and has a feat available.
At level 7, telekentic can t'port himself, and has a feat available.
At level 7, telepath has 3rd feat, Telempathy. and has only had to spend
4 ranks by lvl 6, but has _no_ feats available except bonus feats
granted by class.
Something just seems odd about having two of the powerful "obvious"
skills have only one feat and be limited by skill ranks, and have the
three "subtle" abilities be limited by feats and ranks. Humm, To get
Assault (T20 190), you have to be min. 17th level unless a prestige
class shows up that makes psi a class skill (Or the GM let you use the
Hobby feat (T20 105) to make it a class skill) and have spent six feats
(min. 18th level). Having this limited to 17-18th level sounds right,
but should it really cost 10 ranks (20 skill points), 6 feats, and be
useable only once per day?
I'd like to suggest this is broken. May I suggest this be errata'd to
make each sphere be a feat, but skills within be limited by rank. That
will cost skill points, but only one feat per sphere.
If you nix the feat restriction and replace it with 1 feat for each
sphere, then the skill rank restriction still keeps players from
acheiving the powerful stuff too early.