The Hinterworlds Rambler
SOC-14 5K
NOTE: THIS IS INTENDED AS A SERIOUS DISCUSSION PLEASE, EASY ON THE HIJINXS, IF YOU WILL...
My Lords,
I am planning a long term Adventure, and one of the "Episodes" deals with an encounter with a "Pleasure Cruiser" (Stats Given Below) essentially an interstellar brothel, I open this topic to see if you have any thoughts on how you handle the concept of Prostitution, if at all, in your various Traveller games. Some of you may find this topic offensive, if so, I apologize.
This is intended as a location where PCs can find NPCs both malevolent and benign, and such a ship would attract all kinds. Bear in mind that we are not talking specifically about solely female, or even solely human Prostitutes, but an institution adapted to the many races that inhabit the Galaxy.
The Ship's stats:
Ship: Messalina
Class: Messalina
Type: Pleasure Cruiser
Architect: Yothun Xuriano
Tech Level: 15
USP: B-B231033-000000-00000-0 MCr 940.955
2 KTons
Crew: 150 (courtesans)
TL: 15
Cargo: 45.900 Emergency Low: 20 Fuel: 520 EP: 32 Agility: 0 Shipboard Security Detail: 2
Craft: 2 x 100T Shuttles, 4 x 6T Grav Vans
Architects Fee: MCr 8.370 Cost in Quantity: MCr 773.564
Detailed Description
(T20 Design)
HULL
2,000.000 tons standard, 28,000.000 cubic meters, Cone Configuration, 250.000 Structure Points
CREW
10 Officers, 140 Ratings
ENGINEERING
Jump-3, 1G Manuever, 16.000 Ton Power Plant, 32.000 EP, Agility 0
AVIONICS
Bridge, Model/3 Computer, Model/2 Flight Avionics, Model/2 Sensors, Model/7 Communications
HARDPOINTS
None
ARMAMENT
None
DEFENCES
None
CRAFT
2 100.000 ton Shuttles (Crew of 2, Cost of MCr 50.000), 4 6.000 ton Grav Vans (Crew of 1, Cost of MCr 1.000)
FUEL
520 Tons Fuel (2 parsecs jump and 56 days endurance)
No Fuel Scoops, No Fuel Purification Plant
MISCELLANEOUS
200 Staterooms, 20 Emergency Low Berths, 1 Engineering Shop, 1 Vehicle Shop, 3 Sick Bays, 3 Additional Airlocks, 45.900 Tons Cargo
USER DEFINED COMPONENTS
2 Restaurants (15.000 tons, Crew 6, Cost MCr 4.000),
2 Gardens (20.000 tons, Crew 2, Cost MCr 4.000), 4 Gymnasiums (10.000 tons, Crew 1, Cost MCr 1.000),
1 Swimming Pool (40.000 tons, Crew 2, Cost MCr 1.000),
2 Holo Theaters (10.000 tons, Crew 2, Cost MCr 2.000),
4 Casinos (10.000 tons, Crew 4, Cost MCr 4.000), 2 Utility Bays (10.000 tons, Crew 0, Cost MCr 0.000)
COST
MCr 845.325 Singly (incl. Architects fees of MCr 8.370), MCr 669.564 in Quantity, plus MCr 104.000 of Carried Craft (Hardpoints and Turrets charged)
CONSTRUCTION TIME
132 Weeks Singly, 106 Weeks in Quantity
COMMENTS
This is only the rough of this ship design. It has no weaponry, and relies on Escorts for protection, usually two, kept at a discreet distance. The onboard security personnel is usually augmented by additional operatives of various security companies. I had it in mind that this particular example has a long standing relationship with Braknak, so rowdiness on board is very rare. The ship is designed for maximum comfort, and maximum Profit. (Deckplans to follow)
Thank You.
My Lords,
I am planning a long term Adventure, and one of the "Episodes" deals with an encounter with a "Pleasure Cruiser" (Stats Given Below) essentially an interstellar brothel, I open this topic to see if you have any thoughts on how you handle the concept of Prostitution, if at all, in your various Traveller games. Some of you may find this topic offensive, if so, I apologize.
This is intended as a location where PCs can find NPCs both malevolent and benign, and such a ship would attract all kinds. Bear in mind that we are not talking specifically about solely female, or even solely human Prostitutes, but an institution adapted to the many races that inhabit the Galaxy.
The Ship's stats:
Ship: Messalina
Class: Messalina
Type: Pleasure Cruiser
Architect: Yothun Xuriano
Tech Level: 15
USP: B-B231033-000000-00000-0 MCr 940.955
2 KTons
Crew: 150 (courtesans)
TL: 15
Cargo: 45.900 Emergency Low: 20 Fuel: 520 EP: 32 Agility: 0 Shipboard Security Detail: 2
Craft: 2 x 100T Shuttles, 4 x 6T Grav Vans
Architects Fee: MCr 8.370 Cost in Quantity: MCr 773.564
Detailed Description
(T20 Design)
HULL
2,000.000 tons standard, 28,000.000 cubic meters, Cone Configuration, 250.000 Structure Points
CREW
10 Officers, 140 Ratings
ENGINEERING
Jump-3, 1G Manuever, 16.000 Ton Power Plant, 32.000 EP, Agility 0
AVIONICS
Bridge, Model/3 Computer, Model/2 Flight Avionics, Model/2 Sensors, Model/7 Communications
HARDPOINTS
None
ARMAMENT
None
DEFENCES
None
CRAFT
2 100.000 ton Shuttles (Crew of 2, Cost of MCr 50.000), 4 6.000 ton Grav Vans (Crew of 1, Cost of MCr 1.000)
FUEL
520 Tons Fuel (2 parsecs jump and 56 days endurance)
No Fuel Scoops, No Fuel Purification Plant
MISCELLANEOUS
200 Staterooms, 20 Emergency Low Berths, 1 Engineering Shop, 1 Vehicle Shop, 3 Sick Bays, 3 Additional Airlocks, 45.900 Tons Cargo
USER DEFINED COMPONENTS
2 Restaurants (15.000 tons, Crew 6, Cost MCr 4.000),
2 Gardens (20.000 tons, Crew 2, Cost MCr 4.000), 4 Gymnasiums (10.000 tons, Crew 1, Cost MCr 1.000),
1 Swimming Pool (40.000 tons, Crew 2, Cost MCr 1.000),
2 Holo Theaters (10.000 tons, Crew 2, Cost MCr 2.000),
4 Casinos (10.000 tons, Crew 4, Cost MCr 4.000), 2 Utility Bays (10.000 tons, Crew 0, Cost MCr 0.000)
COST
MCr 845.325 Singly (incl. Architects fees of MCr 8.370), MCr 669.564 in Quantity, plus MCr 104.000 of Carried Craft (Hardpoints and Turrets charged)
CONSTRUCTION TIME
132 Weeks Singly, 106 Weeks in Quantity
COMMENTS
This is only the rough of this ship design. It has no weaponry, and relies on Escorts for protection, usually two, kept at a discreet distance. The onboard security personnel is usually augmented by additional operatives of various security companies. I had it in mind that this particular example has a long standing relationship with Braknak, so rowdiness on board is very rare. The ship is designed for maximum comfort, and maximum Profit. (Deckplans to follow)
Thank You.