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Private War - Noble Warfare?

ChalkLine

SOC-11
In late mediaeval Venice, private warfare was legal.

Firstly, a set of preconditions had to apply. A clear grudge hat to be involved, and it had to be serious enough that breaking the peace was an option. Then a submission was made to the Doge (Venice's elected Duke), which was probably submitted to the Council and and actually acted on by the secretive 'Ten', for permission to engage in private warfare. If successful, several restrictions would be placed on the conduct of the war, and the hiring of mercenaries was forbidden. This was because Venice had a mercenary army, and it would have been devisive to have the defence forces fighting each other. Normally, the fighting took place on the estates of the families involved, as combat within Venice proper was also forbidden.
At the time, the Italian troops were perhaps the most civilised soldiers in Europe in their behaviour, and massacre wasn't even thought of. Still, this was war and people suffered.

In Traveller, private war might get a big return. Traveller explicitly states that a feudal relationship is in place, which generally means that nobles raise and maintain troops. If we use late 15th century England as an example, troops would be hired and given 'livery and maintenance'. Ie; uniforms (and probably equipment) and a salary. In itself, this is nothing much really. Where it gets dangerous is that nobles can give other nobles and thier retinues livery and maintenance. This radically weakens the bonds of feudalism, and stress is good in RPing! Private war involves all your retainers, and as these wars weren't fought half-heartedly the nobles called up all their retainers and they brought their retainers.

I assume that the Imperium would have to declare a red zone in the area, and perhaps send observers to ensure that violations of the no doubt stringent codes are not made. Obviously, WMDs are probably restricted and civilian life and property is attempted to be protected to some degree. it is probably a bad time to live on a low law level world.
 
I've used something similar.

Where there are two (or more) claims to rulership of a system that have some validity, and neither side wishes to leave the imperium, civil war is tolerated. External support is allowed, and generally the imperium places a small naval force permanently in system and declares the system yellow (if people are being polite) or red (if they aren't). It is one of the cases where some limitation of trade is acceptable.

Of course, if one side wishes to no longer be a member of the imperium some support for the other side by the imperium would be expected. :)
 
In late mediaeval Venice, private warfare was legal.

I've always figured that since the Third Imperium is basically a defense agreement to protect the manufacturing and trade interests of the megacorporations, which themselves are owned by and large by the ruling families, we can thereby understand the tolerance for "tradewars": they serve as a mechanism for efficiently resolving competing interests in those instances where negotiation and family/boardroom politics break down.

Note that when two megacorporations square off against each other in a regional dispute it's a "tradewar", and is packaged as being in the long-term interest of markets and consumers (if the bloodshed is minimal); yet should a Free Trader take up arms against a perceived megacorporate monopoly it's likely to be labelled "piracy", especially by megacorporate media outlets.
 
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IMTU, the Nobles generally stay OUT of the Warfare business, but often duel to settle various issues.

This has to do with what Nobles are IMTU... the Imperial Liaison to the World Government. In some cases, they have an official part in government; in others they just advise the local world how to avoid imperial entanglements. They further serve in the local moots.

IMTU, most of the actual Imperial moot votes are cast by proxy, often in blocks.

But local worlds, they often settle their differences via local wars. My 3I doesn't care, so long as the Scouts, Navy and Marines are able to do their jobs, no WMD's are used, and no genocides are committed.

Often, the local noble can grant safe passage for an envoy, to discuss terms, and anyone under the local noble's protection who gets violated is likely to bring swift (and excessive) Imperial Intervention. If it wasn't warranted, the noble eats it LATER...

In hot zones, the local noble often gets a "call-up" upon arrival to secure safe passage to orbit and a guarantee of safety... but I've seldom had a party without a nobleman in it.
 
IMTU, noble houses often engage in "Little Wars", more often on the fringes of the 3I, but sometimes further in.

They raise their own troops, build their own fleets. As long as they respond to the orders of the Emperor and don't interfere with Imperial business (and don't hack off too many Megacorps), they're pretty much free to do as they will.

It's good to be the king. ;)

Best,
Will
 
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