Hello All!
Steve Bryant here. I'm responsible for the image that you're all debating about. I'd like to address some of your comments.
Fulacin Highport: "That Aslan's face is a bit more humanoid than I would prefer..."
Ironically, the image that my studiomate, Jason Millet, created for the T20 book cover is getting the critique that it looks too lion-like... <g>
Fulacin Highport: "The human female is almost an 'animae' looking one - nice, but sorta cartoony..."
I'll have to take exception with that one. I believe that what you mean is that she looks "comic-booky," rather than "cartoony." She adheres to standard human proportions (6-7 heads tall) and her hands, eyes and feet are proportionate (no "big hands, big eyes, big feet" that's found in anime) so that makes the anatomy actually more naturalistic than comic booky or cartoony. I believe what you're reacting to is the presence of a hard black line around the figures, etc. This is definately a comic book thing.
I apologize, Joe, if it appears that I'm trying to jump all over you here, I just wanted to clarify something that I find to be an important distinction.
At the outset with Hunter and the RPG Realms products, when we were discussing budget, look and branding, we reached the conclusion that we would like to have topnotch comic-style art rather than mediocre paintings for the cover. (The budget amount for the covers wouldn't allow us Brom, Elmore, etc for the entire line and we rated consistancy high on our priority list).
Carrothead: "Lets be serious here, how can you say that this will get the D&Ders to come running. Maybe it will get them laughing! Im not impressed at all with this picture and am also not surprised that the art would look like this. I was seriously hoping on something more realistic looking."
Thanks for the kind words. It's always great to know that hard work is appreciated. Seriously, though, how will it get them "laughing?" I deleted the big red shoes on the woman's feet (they were in the sketch--honest!).
DonM: "I was hoping that the Traveller d20 would keep the "hard edge" look that I've come to expect from the GURPS Traveller stuff. Unfortunately, this graphic looks way too cartoonish, more like something from GDW during "The New Era"."
You got me, Don! I was on staff at GDW at the start of the TNE project. Bear in mind that this image is only one image from the T20 line. There's a lot of room for both hard science and space opera (I won't address the defination of the word "cartoony" here--see above) visuals in the line. If you have any specific examples of the kind of images that you feel are particularly evocative of the look that you would like to see, feel free to email them to me (72dpi is fine) at
sbryant65@aol.com. I won't copy them, recreate them or in any way infringe on their copyright, but I will look at them and if you tell me what you like and don't like about them, I'll do my best to incorporate those qualities that you like into the overall look of T20.
carrothead: "I agree with your view 100%. This is the year 2001 I'm sure we can do better than this."
Good to know, carrothead. By saying "we" can do better than this, I get the impression that you're an illustrator as well. Please feel free to send me your samples at
sbryant65@aol.com.
Secrect Cow Level: "I like it a lot. It captures the feel of TRAVELLER quite well. I wonder what all the critics of this painting were thinking it should look like? "
Thanks for the kind words, Cow. I'm trying not to take some of the cheap shots personally. I have to remember that on the Internet, people (myself included) write things that they would never have the balls to say to someone face-to-face.
Gallowglass: "I like the artwork too, but I think I can sympathise with some of the reservations. Artwork is a very subjective thing, if its of the required quality (*cough* 2300 Kafer Dawn *cough* 'nuff said ). This piece is certainly well executed, but I think some people are reacting to the style, which (like the T20 artwork that used to form the title page of the website and that I believe is used in the GRIP edition) is a bit too Space Opera and not Hard SF enough for some. I sympathise as I say, but it is a well executed painting, it's relevant and if there are some miniatures of some of Bryan Gibsons pen and ink work (which I find much more Hard SF in feel) on the screen as well, the combination will cover the range of styles of Traveller quite nicely."
Thanks for the kind words, Gallow. I agree with you that there are elements of both hard science and space opera in the tapestry that makes up the Traveller universe and that T20 will showcase all facets of it. It's hard for me to just look at the ref screen as a whole, because it's not. It's a part of the entire product line that we're trying to put together here.
I don't mean to go off on a tangent here. I appreciate all of you that have stayed with me throughout my rambling here. No one--at any level of publishing--sets out to produce a piece of crap. I know that it's easy to look at the final product and say "I would have done better." Heck, I catch myself doing it all the time with movies, tv shows and comics. But the bottom line is that no one TRIES to do something that sucks. And one man's trash is another man's treasure.
Just bear in mind that all kinds of considerations come into play when critiquing someone's work (no, we're not just talking about the T20 ref screen image here).
Personal tastes--what I think is cool you may find trite. Or vice versa.
Budgetary considerations also come into play. A publisher has limited resources to produce a book so a balance must be struck between what a freelancer does and what a staffer creates. The publisher, of course has greater control over what a staff person does, but the publisher is also providing insurance and other benefits to that person. A freelancer is cheaper, but is also approached in more of a hands-off manner. A delicate balancing act, to say the least.
Sometimes a freelancer will work for a cheaper price if they have a bit more freedom.
And the authors and artists have budgetary considerations to make as well. Those of us doing it fulltime have to balance between quality and experimentation (a failed experiment can result in a choice between a crappy piece of work or having to rework an image entirely--not good for the checkbook when you have a wife, baby and a mortgage. Or we can go with what we know and avoid experimentation entirely.
Details in editing can be missed due to an author being late. Sometimes a late book can't be pushed back any further due to the necessity of the publisher needing to PUBLISH in order to stay in business.
Sometimes an artist is picking up the ball where another artist dropped the ball and has to draw 20 illustrations over a weekend.
Sometimes a family member goes into the hospital in the midst of a project.
All of these things can and do happen. There are a heck of a lot more examples that I could add as well. The bottom line is this: just remember that PEOPLE produce the books that you buy, the movies you watch, etc. And that those people busted their asses to create something that they love. Something that you may just dismiss out of hand.
Thanks for listening--
Steve