Originally posted by Vanguard:
This is a long one....
Even longer now....
T20 follows this trend (Almost. Technically a Lvl 4 Marine with the Martial Training feat
Marines can't take the Martial Training Feat.
So I would raise the entry requirements to +5 BAB minimum, or raise at least one of the skill requirements to 8 ranks (hide and/or survival seem like a good candidate for "Special Forces" type commandos).
The Hide and Move Silently skills are cross-class both for Army and Marines, Swim for all, and Survival for Mercenaries only. This, and the low skill points of Marines and Mercs mean that you need a high Int, or extreme specialisation to get the class - which fits.
There are 20 skill points of requirements for the Army class (5 levels @ Int 10) but BAB doesn't hit until 6th, 20 skill points for the Marine (10 levels @ Int 10), and 18 for Mercenary (9 levels @ Int 10). And that is focussing all the skills.
At higher Ints it drops, but even at 18 Int never lower than level 4 to qualify, 5 to take (again 100% specialising).
*But*, I see the commando in this sense as being a much more Army-oriented thing, 'cause the Marines are organised differently. Mercs who are ex-army also fill this role. My Marine Commando prestige class will differ some and specialise in lightning attacks, boarding action, and high-tech warfare.
You might also consider limiting the commando class to characters who roll a certain duty assignment in prior history (making it somewhat similar to CT's Commandos)
The level of specialisation required means that people who work at it can get in at low-middle levels, whereas others only at high levels. Plus in the modern militaries anyone can apply to train as a commando - just not everyone passes (hence the skill-point sucking requirements).
Also, Stat requirements are usually odd numbers, to give the players more incentive to raise stats to odd numbers (otherwise players concentrate on turning odds to evens to improve their stat bonuses)
A good point this. I hadn't thought about that.
Again, according to game balance standards, a prestige class should be perhaps slightly beefier than a character of the same level who's taken only the base classes, at the cost of being slightly more specialized.
..snip..
Good reasoning, but with the need to spend the lion's share of skill points on certain skills, and use a Feat on what many people see as a "useless" one means that you have to specialise to get the class, limiting your other abilities. Also remember the penalty to Survival Diffuculty for the next term (and I'm tempted to up it to +4).
There was a good article about the process of designing prestige classes in Dragon Magazine
I read it a while ago and I liked it. However, in T20 not all things are combat-potential balanced. The Academic at lvl 20 will never be as good a fighter as a Marine at level 5. The commando as written is an excellent commando, but not much else.
Ok, I'm done now.
Phew - my fingers are aching!
Thanks for the feedback Vanguard.
Shane