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police equipment

wa11eye

SOC-11
I'm looking for ideas on tec level 10 or higher on equipment for interrogation, restraining, transportaions and anyother ideas you have
thanks wa11eye
 
Okay, in no particular order:

Solifoam - dispensed from grenades or from something like a firehose. Hardens within seconds of exposure to air. Traps lots of air so won't suffocate anyone inside, but locks them up tight in hardened foam. Which, when enough is applied, is hard to break. Would require BD or major major muscles. Even then, break out might take some time. Might gum up BD servos. Can be disolved with a solvent or cut off carefully. Used amongst other things in crowd control.

Net Grenade - think Predator, only not nasty in that it does not tighten and cut you up. Limited range. Net can be made of something relatively harmless like plastic (bitchingly hard to cut though) or maybe something like glass fiber or microfiber metal or composite for netting heavier targets.

Stun Cuffs - Capacitor'd cuffs with a remote. Perp gets uppity, cop taps his PDA. Zap!

Suppressor - higher tech headband, suppresses upper level brain functions and puts one into a zombie like state where one will take simple instructions and be passive and calm.

Bean Bag - shotguns, small GLs, some gauss weapons with an attachment, can fire bean bag (likely a rubber batton too). Non-lethal (usually. sometimes the flechettes get loose and kill people...) takedown tool.

Microwave Fence - a series of transmitters used to setup an invisible riot control fence. As you get closer to it, you start to get warmed up, get itching on the skin, etc. As you stray closer and closer, you get zapped more heavily. Eventually this will knock you out (and do some dermal damage). Effective for establishing crowd control by cordoning off avenues. Can be mounted mobile on AFVs for 'pushing wall' to push down streets and alleys.

Puke Laser - laser taser - strobes a laser beam at the right frequency to induce dizziness, vomiting, and general weakness and loss of control (a lot like various kinds of fit). May in fact have long term neurological side FX (unknown yet... but the item does exist at current TL). Can have a unit set for humans, another for dogs, or a composite (different frequencies). Very effective at close range and if opponent unsuspecting. Closing eyes, some polarizing high tech glasses or helmet visors, etc. will stop. Hands over eyes works too. Primary use idea is for takedowns... once you get the perp close up and he starts kicking and screaming, you say "Bud, Look at the Birdie!" then Blammo, and he's a pile of relaxed, vomiting goo - no fight left. So the takedown becomes easy.

Shockrods - done to death in sci fi

Gas Grenades - tranq gas

That ought to get you started.
 
An idea I saw a few years ago on Discovery Channel (IIRC):

High intensity strobe light. Cops wear electro-optical shades that darken in time with the strobe.

Toss the strobe into the room with the bad guys, who get to relive the disorientation of the disco era all over again :( The cops see everything as (almost) perfectly normal.
 
How do you sync your strobe grenade and your glasses? And what about officer Spulzeer who somehow forgets to sync in? <GAH! Rhinestone Pants! And Polyester Shirts! ....>
 
Remember those hypodermic guns they use to capture animals. Something like that could be improved for police use.
 
Saw another thing discovery channel, a directional sound device sound device that functions similar tothe puke laser. Uses some adaptive damping techniques so that ther is no sound at all behind the emitter. Quite impressive really.
 
The US Military and some special SWAT teams have a shot locater (not the official name).

What they do is have 2 or 3 vehicles with high gain mikes that record the sound of a gun shot and feed their information into a central computer.
This computer then can make a image of the bullet traveling in the air. Using GPS and live camera feeds the computer can pin point the starting point of the shot by 1 to 3 Meters. More shots fired from a location the tighter the pinpointing becomes.

Of course in a heavy gun fight it does not work ;)
(at least not yet ;)

Dave
 
The shot locater is (I think) an offshoot of long-tested artillery counterbattery stuff done with sound. (I think primarily for mortars). Or at least an refinement of the basic theory.

And of course, if the high gain Microphone is the target of the shots...
 
The shot locater is (I think) an offshoot of long-tested artillery counterbattery stuff done with sound. (I think primarily for mortars).
An Army friend who served in Bosnia tells me that if someone fires a mortar at them, they can locate the source and get their counterbattery fire off while the incoming round is still in the air.
 
The system is primarly used in Bosnia. In Bosnia they have several high gains as part of some outpost they set up.

The Mobile ones are usually set up in HMMVs (Hummers) and tied into a command location or counter battery.

Think into the future (assuming progress still happens) and each battle suit has their sensor suite tied into a central computer that can process all the information. Then if one person could sense the enemy, every friendly could be aware of the enemy.

Dave
 
Then if one person could sense the enemy, every friendly could be aware of the enemy.
Battle management systems are starting to do that now.

One major problem is determining if multiple sightings are actually of multiple enemy units, or if different people are seeing the same unit.
 
Mortar rounds don't require multiple radars to track them, only to provide broad coverage in rough terrain. They're very slow, little more than 100 m/s, and have big signatures from the fins and fuses.
 
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