I have recently noticed a flaw in the stamina/ lifeblood hit point system. We all know how this system works right? Every one gets stamina points per level and lifeblood equal to his constitution score. Now don`t get me wrong, I love this system. The life blood points are fixed and ensure that no character can soak up machine gun fire and not worry about it. The problem is that everything has roughly the same score. The little nerd with a pop gun could have the same life blood score as a red dragon. It makes sense that a big creature should be harder to kill. So, with that in mind
Fine -10 minimum of 1. A bug with con 7 can still be squashed.
Diminutive -8
Tiny -4
Small -2
Medium 0
Large +10
Huge +20
Gargantuan +30
Colossal +40
Enormous +50
Monstrous +60
Stupendous +70
Incredible +80
I would really like to hear some feed back on this one. I`m not sure if my numbers add up quite right. Some of these could be way to much to be realistic. If some one could help out by playtesting a few for me I would appreciate it.
Fine -10 minimum of 1. A bug with con 7 can still be squashed.
Diminutive -8
Tiny -4
Small -2
Medium 0
Large +10
Huge +20
Gargantuan +30
Colossal +40
Enormous +50
Monstrous +60
Stupendous +70
Incredible +80
I would really like to hear some feed back on this one. I`m not sure if my numbers add up quite right. Some of these could be way to much to be realistic. If some one could help out by playtesting a few for me I would appreciate it.