Keklas Rekobah
SOC-14 1K
According to Nick Lowe, in "The Well-Tempered Plot Device":
With that in mind, here are six Plot Vouchers for use IYTU:
1. Jump the Shark: This voucher is redeemable for one successful resolution of a task that would otherwise be fatal to the character if failed.
2. Nuke the Fridge: This voucher is redeemable for surviving one calamitous event that would otherwise be fatal to the character - this includes suernovae, black holes, reactor meltdowns, and tax audits by the IRS.
3. Deus Ex Machina: This voucher is redeemable for one intervention by the referee to set to rights a situation that would otherwise be hopelessly impossible for the character to resolve on his or her own, even if the character got him- or her-self into the situation in the first place.
4. Hammer Time: This voucher, when redeemed, allows the character to extract from Hammer Space (an other-dimensional realm) any single weapon appropriate to the conflict at hand that would ensure defeat of the character's opponent. This weapon returns to Hammer Space immediately on defeat of the opponent, or when the character or opponent withdraw from the conflict.
5. It's Clobbering Time: Upon redemption of this voucher, the character and his or her opponent engage in hand-to-hand combat, without weapons, without armor, and without intervention by any other character. To the winner goes the property and wealth of the loser.
6. PC Call Home: This voucher is redeemable for one rescue. Character must be lost, marooned, kidnapped, stranded, or otherwise unable to return to wherever he or she was before the need for rescue arose, even if the character was the sole cause of his or her own need to be rescued.
All vouchers are issued to players at the beginning of a campaign - one voucher per player - and stay with one player each regardless of how many characters he or she plays during the campaign, until redeemed by the player for the specified effect. All vouchers are good for one use only, and may not be transferred or redeemed for cash. Only one voucher per player. Void where prohibited, regulated, or taxed.
"A Plot Voucher is one of those useful items that is presented to the hero at the start of his adventure with a purpose totally unspecified, that turns out at an arbitrary point later in the story to be exactly what's needed to get him out of a sticky and otherwise unresolvable situation."
With that in mind, here are six Plot Vouchers for use IYTU:
1. Jump the Shark: This voucher is redeemable for one successful resolution of a task that would otherwise be fatal to the character if failed.
2. Nuke the Fridge: This voucher is redeemable for surviving one calamitous event that would otherwise be fatal to the character - this includes suernovae, black holes, reactor meltdowns, and tax audits by the IRS.
3. Deus Ex Machina: This voucher is redeemable for one intervention by the referee to set to rights a situation that would otherwise be hopelessly impossible for the character to resolve on his or her own, even if the character got him- or her-self into the situation in the first place.
4. Hammer Time: This voucher, when redeemed, allows the character to extract from Hammer Space (an other-dimensional realm) any single weapon appropriate to the conflict at hand that would ensure defeat of the character's opponent. This weapon returns to Hammer Space immediately on defeat of the opponent, or when the character or opponent withdraw from the conflict.
5. It's Clobbering Time: Upon redemption of this voucher, the character and his or her opponent engage in hand-to-hand combat, without weapons, without armor, and without intervention by any other character. To the winner goes the property and wealth of the loser.
6. PC Call Home: This voucher is redeemable for one rescue. Character must be lost, marooned, kidnapped, stranded, or otherwise unable to return to wherever he or she was before the need for rescue arose, even if the character was the sole cause of his or her own need to be rescued.
All vouchers are issued to players at the beginning of a campaign - one voucher per player - and stay with one player each regardless of how many characters he or she plays during the campaign, until redeemed by the player for the specified effect. All vouchers are good for one use only, and may not be transferred or redeemed for cash. Only one voucher per player. Void where prohibited, regulated, or taxed.
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