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Playtesters Wanted

Piper

SOC-13
I've cobbed together a set of ship design rules for Mayday and I'm looking for playtesters.

Any interested parties, please PM me with an e-mail address and I'll send you the file. (102kB, Word)

Thanks
 
The stock designs in Mayday scaled back the armament of larger ships and used a non-standard sandcaster arrangement. Mayday ships are underarmed compared to Book 2 designs.

Trying to run squadron-level games in Mayday with Book 2 ships gets quickly out of hand for me, what with the sheer number of weapons available on even modestly-sized craft.

High Guard doesn't provide the answer for me either, primarily because of the damage system.

I'm trying to develop a set of rules that would extend the Mayday designs out to 5000 tons with the limited weaponry and sandcaster arrangement while adding hull armor and energy points.
 
It's an interesting idea - use the weapon capabilities of the Mayday ships as your base line and work from there.

I would actually argue that Mayday weapons are a lot more capable than their LBB2 counterparts - comparison and analysis to follow...
 
A quick comparison of Mayday to LBB2 combat.

1 Mayday turn is 100 minutes, which is six turns of LBB2 combat.

1 Mayday hex is one light second, lasers can fire at -1 to hit per hex of range.

Lasers in LBB2 are -2 to hit at 0.83 light seconds of range and above, -5 to hit at 1.67 light seconds.

Each hit in Mayday is the equivalent to a critical hit in LBB2 in that the component hit stops functioning rather than degrading.

Four hits in one Mayday turn kills a ship, so do three hits in three consecutive turns.

Here are the ships listed in Mayday:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">SHIP TYPE tons weaponry carried craft drive performance
scout 100 1xL, 1xM 1xLB 2G, J2
courier 100 1xL, 1xS 1xLB 2G, J2
escort 100 2xL 1xLB 2G, J2
free trader 200 1xL, 1xM 1xSB 1G, J1
yacht 200 1xL, 1xS 1xSB 1G, J1
transport 400 1xLB 1G, 11
armed merchant 400 1xL, 1xS 1xLB 1G, J1
destroyer 400 2xl, 1xM, 1xS 1xSB 2G, J2
corsair 400 2xL, 1xM 1xP 2G, J2
colonial cruiser 800 4xl, 1xM 2xF, 1xLB 2G, J2</pre>[/QUOTE]
 
Mayday designs appear to consolidate missiles for sustained fire, and are probably ALL tripple turrets.

The mayday designs I've seen all correlate tightly to Bk2 designs, aside from the all-or-nothing and probable tripples-only turrets.

The oddities are the 100T ships having two turrets.
 
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