A quick comparison of Mayday to LBB2 combat.
1 Mayday turn is 100 minutes, which is six turns of LBB2 combat.
1 Mayday hex is one light second, lasers can fire at -1 to hit per hex of range.
Lasers in LBB2 are -2 to hit at 0.83 light seconds of range and above, -5 to hit at 1.67 light seconds.
Each hit in Mayday is the equivalent to a critical hit in LBB2 in that the component hit stops functioning rather than degrading.
Four hits in one Mayday turn kills a ship, so do three hits in three consecutive turns.
Here are the ships listed in Mayday:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">SHIP TYPE tons weaponry carried craft drive performance
scout 100 1xL, 1xM 1xLB 2G, J2
courier 100 1xL, 1xS 1xLB 2G, J2
escort 100 2xL 1xLB 2G, J2
free trader 200 1xL, 1xM 1xSB 1G, J1
yacht 200 1xL, 1xS 1xSB 1G, J1
transport 400 1xLB 1G, 11
armed merchant 400 1xL, 1xS 1xLB 1G, J1
destroyer 400 2xl, 1xM, 1xS 1xSB 2G, J2
corsair 400 2xL, 1xM 1xP 2G, J2
colonial cruiser 800 4xl, 1xM 2xF, 1xLB 2G, J2</pre>[/QUOTE]