So a member of my gaming group is designing a player character. The character is pretty much "fleshed out", so to speak.
Then he decides he wants this character to be a Virus character, a la TNE's Virus, I suppose.
No problem, says I. We want to keep all his stats and general background -- the character is a Rogue Intrusion specialist from the Sworld Worlds. So I decide he's an infiltration robot built by the Zhodani and sold to the Sword Worlders, and somewhere along the line he gets infected by some version of Virus.
The story stretches ever thinner. How did Virus get to the Spinward Marches? Well, we decide a prospector landed on Cymbeline, and his geiger counter (or something) was infected by a local. The hardware ends up in the Marches, and infects a mainframe that the player character accesses during an Infiltration. Voila', infection.
My question to everyone is: how should this be played? Is the character infected with a parasite that he must learn to live with? Or does the infection obliterate the old personality, replacing it with the new? Or is it some kind of weird synthesis?
I suppose what I'm looking for ultimately is what is the best mix of playability and enjoyment.
Then he decides he wants this character to be a Virus character, a la TNE's Virus, I suppose.
No problem, says I. We want to keep all his stats and general background -- the character is a Rogue Intrusion specialist from the Sworld Worlds. So I decide he's an infiltration robot built by the Zhodani and sold to the Sword Worlders, and somewhere along the line he gets infected by some version of Virus.
The story stretches ever thinner. How did Virus get to the Spinward Marches? Well, we decide a prospector landed on Cymbeline, and his geiger counter (or something) was infected by a local. The hardware ends up in the Marches, and infects a mainframe that the player character accesses during an Infiltration. Voila', infection.
My question to everyone is: how should this be played? Is the character infected with a parasite that he must learn to live with? Or does the infection obliterate the old personality, replacing it with the new? Or is it some kind of weird synthesis?
I suppose what I'm looking for ultimately is what is the best mix of playability and enjoyment.