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Player's Handbook?

kafka47

SOC-14 5K
Marquis
Not really a fan of any particular version of Traveller but I am a fan of all them for the each have something unique to offer. I am now faced with the task of bringing newbies into the world of Traveller. Has anyone designed a Player's Handbook? Or if they would what would they include?

I was looking at the MT book and it is much too rules heavy by today's standards. Need something with more fluff.
 
Better still, Book 0 of CT - Introduction to Traveller, a 'player's handbook' written by Mr Wiseman's own fair hand, to bring people in right at the very beginning...
 
I am now faced with the task of bringing newbies into the world of Traveller. Has anyone designed a Player's Handbook? Or if they would what would they include? I was looking at the MT book and it is much too rules heavy by today's standards. Need something with more fluff.

Are you talking about a Beginning Traveller book? I think THE Traveller Book came about as close as we've gotten so far. Are you looking for something with both rules and info? GURPS Traveller might be about right.

I thought about doing a beginning (Detached Scout) campaign a while back. Pre-gen'd characters and a ship. Modified Imperial Fringe adventure but for 1 subsector only - and only a Mainworld survey (which is a cover for something else). Quintessential scenarios like having a beaker monkey stowaway on the ship or a chase for an artifact.

Would that be more what you are looking for? Might be a cool "group effort" type of write-up.
 
I would venture that QLI/RPGR already has you covered; at that price, I give copies away to players I'm trying to recruit...

2 years ago, I bought several of these direct from Marc Miller (and he charged me $1 shipping and handling for each one). I have been successful giving a few of these away to the first-time Traveller players in my campaign. Worthwhile investment. More than 2 years later, they are still playing in my Classic Traveller campaign. :)
 
Gentlemen: You are aware that the product you reference is no less rules crunch than MT PM??? Different rules crunch but still, CT bk 1-3, TTB, or MT PM, all three are 90%+ rules material. (Which happens to infer a LOT about the setting.)
 
The first half of the main GURPS Traveller rulebook is a very good summary of the setting, with rules intruding much later.
 
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