I agree that it would be nice to have plasma/fusion weapons back as a short range weapon. I also agree that there is far more scope for kinetic kill weapons than the TNE/T4/Brilliant Lances orthodoxy seems to permit. I have a hard time accepting that point defence makes these things completely redundant.
For me, the key factor in Traveller starship combat has been portraying it as a dramatic game experience for the players. I'm less interested in the minutiae of astrophysics (not least because I'm no good at maths
) than I am in providing an exciting game. CT/HG/MT were IMO more interesting to players. Shorter ranges, starfighters and energy weapons just make the game more exciting and varied in my experience.
The notion of the minimum combat range being 50,000km or whatever, and weapons limited to beam lasers that can reach out over those distances just makes the whole thing too dry for me. I'd rather change the laws of physics and have a fun game. Although of course, since the whole long range thing depends on gravitic focussing, I'm arguably doing that whichever system I use.
One final thing that I find baffling. FFS2 states that the only warhead allowable for space missiles is a nuclear-powered X-ray laser warhead. Which means that anyone who has a starship with missiles on it is carrying around a number of 10kt+ nuclear warheads. I have a hard time believing that every starship captain can rain nuclear holocaust down on a planet which annoys him ! CT Bk2 made it clear that nuclear missiles were restricted to the military, which made a lot more sense to me.
For me, the key factor in Traveller starship combat has been portraying it as a dramatic game experience for the players. I'm less interested in the minutiae of astrophysics (not least because I'm no good at maths
The notion of the minimum combat range being 50,000km or whatever, and weapons limited to beam lasers that can reach out over those distances just makes the whole thing too dry for me. I'd rather change the laws of physics and have a fun game. Although of course, since the whole long range thing depends on gravitic focussing, I'm arguably doing that whichever system I use.
One final thing that I find baffling. FFS2 states that the only warhead allowable for space missiles is a nuclear-powered X-ray laser warhead. Which means that anyone who has a starship with missiles on it is carrying around a number of 10kt+ nuclear warheads. I have a hard time believing that every starship captain can rain nuclear holocaust down on a planet which annoys him ! CT Bk2 made it clear that nuclear missiles were restricted to the military, which made a lot more sense to me.