A long time ago on TML ('91-'92?) some of the regulars suggested the perfect weapon - the meson sub. Build a big sub and put a Type-J in it. Cruise around at several hundred metres below the ocean surface. Takes away the immobility problem mentioned earlier in this thread of deep-sites.
Oh, that's painfully clever. The game there would be ensure that you can point the sub in any direction, and keep it stable enough to get off a shot. Plus the communication details to get the sub positioned quickly enough to be useful.
But, rather than building a submarine, why not simply upgrade the hull of a Battle Rider type of ship to take the several 100 meter water pressure. Then, when the invading fleet arrives, the ships bee line for the planets oceans. I mean, heck, it worked for the Battleship Yamato in Star Blazers...
I've never seen a design sequence for a submarine, but wouldn't they be pretty close to a starhip for most everything else? They already have the life support issues, sensors, fuel, power plant, etc. The only difference is an M-Drive of some sort. Granted, they could have smaller fuel tanks if they were willing and capable of running purificaton plants solidly to convert sea water in to LHyd. But otherwise, seems like a similar ship, particularly in game terms.
Then again, maybe meson tunnels don't like salt water. But, there's nothing that says they have to exposed. If a meson gun can fire through entire planets, I don't think a meson tube capped off with a few inches of hull plating to make it water tight is going to be a problem.
Just an FYI, a Trident Submarine is 18,750 DTons submerged. Just to give a sense of scale.