Enoki
SOC-14 1K
In going along with the food aboard ship I was thinking about this in terms of planets too. I think that in many scenarios the party could find food availability on a particular world of some importance to them. Cost and availability would have an impact and could lead to some interesting scenarios on its own such as food smuggling.
To that end I devised the following tables. They work for any planet (I tried them out on about 50 or so).
Planetary Food Availability
Score Situation Cost Selection
-16 or greater Starvation Extreme x8 Minimal
-10 to -15 Scarce Very High x4 Minimal
-1 to -9 Below Avg. High x 2 Poor
0 to 9 Average Moderate x1 Average
10 to 15 Above Avg. Moderate x.75 Good
15 to 20 Plentiful Cheap x .5 Great
20+ Abundant Very low x.5 Excellent
Scoring:
Starport. A good starport means more ships and regular imports
Class Score
A 5
B 3
C 1
D 0
E -1
X -4
Planetary size. Small planets lack the land area to easily farm on a large scale
Atmosphere: Lack of an adequite atmosphere makes outdoor farming impossible. This raises the cost considerably. An exotic or inhospitable atmosphere also is bad for agriculture.
Water: Lack of water makes farming very expensive. Too much water means no land to farm or, only agriculturial activities associated with sea life.
Size Score Atmos Score Water Score
<0 or 0 -8 0 -6 0 -8
1 -6 1 -5 1 -4
2 -2 2 -4 2 -2
3 0 3 -3 3 -1
4 1 4 0 4 0
5 2 5 1 5 2
6 4 6 2 6 4
7 4 7 4 7 6
8 4 8 4 8 6
9+ 4 9 4 9+ -4
A+ -6
Population: Too small and you have no workers. Too large and too many mouths to feed.
Tech Level: The higher the better
Government: Oppressive and intolerant ones will limit personal freedom and land ownership making farming less efficent.
Pop Score TL Score Gov Score
1 -5 0-1 -8 0 -4
2 -3 2 -6 1 4
3 -1 3 -2 3 0
4 0 4 -1 4 2
5 2 5 0 5 1
6 4 6 0 6 -4
7 6 7 1 7 0
8 2 8 3 8 -4
9+ -4 9 5 9 -8
A 7 A -2
B 9 B -6
C 11 C -2
D 13 D -6
E 15 E -6
F -6
To that end I devised the following tables. They work for any planet (I tried them out on about 50 or so).
Planetary Food Availability
Score Situation Cost Selection
-16 or greater Starvation Extreme x8 Minimal
-10 to -15 Scarce Very High x4 Minimal
-1 to -9 Below Avg. High x 2 Poor
0 to 9 Average Moderate x1 Average
10 to 15 Above Avg. Moderate x.75 Good
15 to 20 Plentiful Cheap x .5 Great
20+ Abundant Very low x.5 Excellent
Scoring:
Starport. A good starport means more ships and regular imports
Class Score
A 5
B 3
C 1
D 0
E -1
X -4
Planetary size. Small planets lack the land area to easily farm on a large scale
Atmosphere: Lack of an adequite atmosphere makes outdoor farming impossible. This raises the cost considerably. An exotic or inhospitable atmosphere also is bad for agriculture.
Water: Lack of water makes farming very expensive. Too much water means no land to farm or, only agriculturial activities associated with sea life.
Size Score Atmos Score Water Score
<0 or 0 -8 0 -6 0 -8
1 -6 1 -5 1 -4
2 -2 2 -4 2 -2
3 0 3 -3 3 -1
4 1 4 0 4 0
5 2 5 1 5 2
6 4 6 2 6 4
7 4 7 4 7 6
8 4 8 4 8 6
9+ 4 9 4 9+ -4
A+ -6
Population: Too small and you have no workers. Too large and too many mouths to feed.
Tech Level: The higher the better
Government: Oppressive and intolerant ones will limit personal freedom and land ownership making farming less efficent.
Pop Score TL Score Gov Score
1 -5 0-1 -8 0 -4
2 -3 2 -6 1 4
3 -1 3 -2 3 0
4 0 4 -1 4 2
5 2 5 0 5 1
6 4 6 0 6 -4
7 6 7 1 7 0
8 2 8 3 8 -4
9+ -4 9 5 9 -8
A 7 A -2
B 9 B -6
C 11 C -2
D 13 D -6
E 15 E -6
F -6