The mechanics for generating systems and worlds are pretty solid and leave a lot of leeway for Refs to create some unique destinations. This is great but also sometimes a bit of a burden.
I would like everyone here to contribute to a list of planets with themes and possible hooks for mass consumption.
I'm not looking for a study in astrological geography or a debate on what is possible or not. Sometimes in this game its what barely skirts reality that is the most fun. We'll just start with the forgone conclusion that we are not ALL scientist and that there are stranger things under heaven and earth than all that rot.
I'll start;
Foundry;
World has a thin atmosphere and an incredibly high composition of high grade iron. Essentially it is a high iron density asteroid with a stable orbit and other characteristics of a planet.
Hook: a major mining conglomerate has set up a vast mining operation involving indentured servitude. No manufacuring so everything has to be brought in from off planet. Could have alloy manufacturing capabilites dirt side with a big space port.
Next....
I would like everyone here to contribute to a list of planets with themes and possible hooks for mass consumption.
I'm not looking for a study in astrological geography or a debate on what is possible or not. Sometimes in this game its what barely skirts reality that is the most fun. We'll just start with the forgone conclusion that we are not ALL scientist and that there are stranger things under heaven and earth than all that rot.
I'll start;
Foundry;
World has a thin atmosphere and an incredibly high composition of high grade iron. Essentially it is a high iron density asteroid with a stable orbit and other characteristics of a planet.
Hook: a major mining conglomerate has set up a vast mining operation involving indentured servitude. No manufacuring so everything has to be brought in from off planet. Could have alloy manufacturing capabilites dirt side with a big space port.
Next....