This question popped in my head during a role playing session. I'm incharge of the Ship's Troops on the Ursula. Through the adventure the numbers have been falling, so I'm looking to strngthen their numbers with other members of the crew. One potential has extensive skills with weapons. I asked him about his combat experience, he answered, "None." I decided to pass on him.
Mechanically speaking, he could have a high BAB, this means he'd fair well in a fire fight. But, how do you take in to account the fact he's never been in one?
Being a marksmen, hitting the g-spot (I mean 10 ring) is one thing, but what about when they're shooting back.
In twilight 2000, they had a nice mechanic called Coolness Under Fire.
This doesn't seem to be strictly for T20 but, in a firefight, how do you differentiate between a Foppish noble who spent his time at the range with Daddy's rifle and a grunt with a couple of combat ribbons?
Mechanically speaking, he could have a high BAB, this means he'd fair well in a fire fight. But, how do you take in to account the fact he's never been in one?
Being a marksmen, hitting the g-spot (I mean 10 ring) is one thing, but what about when they're shooting back.
In twilight 2000, they had a nice mechanic called Coolness Under Fire.
This doesn't seem to be strictly for T20 but, in a firefight, how do you differentiate between a Foppish noble who spent his time at the range with Daddy's rifle and a grunt with a couple of combat ribbons?