I am about to start a T20 campaign, and one of my players, a Noble, rolled up a Yacht as a material benefit.
He decided to modify the yacht, and his note to me about the modifications is listed below.
I do have a couple of questions about the Yacht. I searched on the web for some Yacht deckplans, but did't find any that corresponded to a Type Y standard Yacht. Anybody know of any deckplans for this vessel?
Secondly, I note that the T20 Type Y is streamlined, and much more expensive than the CT Yacht. Any particular reason for this? Are there enough discrepencies to make it a different sort of vehicle altogether?
Here's the player's notes. Questions and comments would be greatly welcome.
1) Sell 'Ships Boat' from the Yacht
Base Price New - 30,362,000cr
90% of this price - 27,325,800cr
50% of the 90% price - 13,662,900cr (half of the used sales price is a great 'dicking' by you!) <grin!>
2) Establish an escrow account that automatically pays the yacht's monthly note for the next 2 years (24 payments)
Yacht Price New - 74,306,000cr
90% of this price - 66,875,400cr
1/240th of above - 278,647.5 (278,648cr per month)
2 Years (24) of above payments - 6,687,540cr
1% Finance Fees for the establishment of this escrow account - 66,876cr (More 'dicking'!!!)
3) Upgrade yacht computer system/programs with funds from Ships Boat sale
Assumption #1: Yacht is a TL9 vessel, I assumed a TL11 computer would be ok?
Assumption #2: I took no credit for the Model/1 computer that came with the yacht - eh, I'm a noble and it's only money!
Synaptic Core x 12,000 1,800,000cr
Low Autonomous Logic 11,000cr (Includes Low Basic & High Basic Logic - 17PP)
Full Verbal Command 6,500cr (Includes Limited Verbal & Basic Verbal - 17PP)
Synaptic Storage (20k XP) 5,000cr (Computer will acquire 10% XP while adventuring!)
Library Data Module 3,000cr (+2 PC 'Gather Info' checks; +4 Computer's EDU; 1PP)
Language Modules 4,000cr (Vilani [native], Galanglic, Zdetl, Irilitok - 15PP)
Personality Interface (16 CHR) 80,000cr (1PP)
Programs - Auto/Evade 5,000cr (1PP)
ECM 4,000cr (3PP)
Anti-Hijack 1,000cr (1PP)
Generate 8,000cr (1PP)
Jump Plan-3 400,000cr (37PP - functions as 23PP, yacht only capable of Jump-1)
Skill Ranks - 20 20,000cr (20PP)
Auxillary Dynamic Control 2,000cr (Master Stateroom)
Antique Fuzzy Dice on Bridge 500cr
Voder x15 18,000cr (Voice output - 1 in each stateroom, plus common area)
Total Cost: 2,368,000cr
Computer Stats:
Model E/5 155 Processor Points (100PP used - see programs, modules, etc above)
INT 11 (limited by tech level)
EDU 14 (INT<10 [+2], Library Data Module [+4], Per 4 Skill Programs [+5], Single Skill>5 [+1], 3 or More Skills>5 [+2}
T/Communications 5 (7) T/Sensors 5 (7)
K/Interstellar Law 2 (4) K/Imperial History 2 (4)
K/Current Events 1 (3) Pilot 5 (5)
4) Armor the Yacht
Base Armor Volume = 2 (Pg 235 - 200ton)
Assuming TL9 vessel must use TL9 armor x4 Multiplier (Table, Pg 236)
Double First Layer of Armor (+1 Vessel AR): 16 vl (Cost: 3,000cr + 9 per vl = 3144cr)
Additional Layers (+1 ea) 8 vl (Cost: 3,000cr + 9 per vl = 3072cr)
+8 AR costs 24,576cr
Vessel AR 19 - total project cost: 27,720cr
Money remaining in Taka's personal account:
4,579,640cr
Points to consider, as a Gamemaster:
This gives you another NPC (ship's computer) to introduce info/plot hooks/etc.
It allows us to "forget" about ship payments for the first two years of game play
It allows "seed money" for the other players (weapons, armor, land vehicles, etc)
It allows our vehicle to survive space combat, but not engage (no weapons on ship!)
I can spend more money if you don't want me starting with 4.5Mcr!!
Additional Note: I am considering aging the vehicle by another 10-20 years to reduce the outstanding note.
He decided to modify the yacht, and his note to me about the modifications is listed below.
I do have a couple of questions about the Yacht. I searched on the web for some Yacht deckplans, but did't find any that corresponded to a Type Y standard Yacht. Anybody know of any deckplans for this vessel?
Secondly, I note that the T20 Type Y is streamlined, and much more expensive than the CT Yacht. Any particular reason for this? Are there enough discrepencies to make it a different sort of vehicle altogether?
Here's the player's notes. Questions and comments would be greatly welcome.
1) Sell 'Ships Boat' from the Yacht
Base Price New - 30,362,000cr
90% of this price - 27,325,800cr
50% of the 90% price - 13,662,900cr (half of the used sales price is a great 'dicking' by you!) <grin!>
2) Establish an escrow account that automatically pays the yacht's monthly note for the next 2 years (24 payments)
Yacht Price New - 74,306,000cr
90% of this price - 66,875,400cr
1/240th of above - 278,647.5 (278,648cr per month)
2 Years (24) of above payments - 6,687,540cr
1% Finance Fees for the establishment of this escrow account - 66,876cr (More 'dicking'!!!)
3) Upgrade yacht computer system/programs with funds from Ships Boat sale
Assumption #1: Yacht is a TL9 vessel, I assumed a TL11 computer would be ok?
Assumption #2: I took no credit for the Model/1 computer that came with the yacht - eh, I'm a noble and it's only money!
Synaptic Core x 12,000 1,800,000cr
Low Autonomous Logic 11,000cr (Includes Low Basic & High Basic Logic - 17PP)
Full Verbal Command 6,500cr (Includes Limited Verbal & Basic Verbal - 17PP)
Synaptic Storage (20k XP) 5,000cr (Computer will acquire 10% XP while adventuring!)
Library Data Module 3,000cr (+2 PC 'Gather Info' checks; +4 Computer's EDU; 1PP)
Language Modules 4,000cr (Vilani [native], Galanglic, Zdetl, Irilitok - 15PP)
Personality Interface (16 CHR) 80,000cr (1PP)
Programs - Auto/Evade 5,000cr (1PP)
ECM 4,000cr (3PP)
Anti-Hijack 1,000cr (1PP)
Generate 8,000cr (1PP)
Jump Plan-3 400,000cr (37PP - functions as 23PP, yacht only capable of Jump-1)
Skill Ranks - 20 20,000cr (20PP)
Auxillary Dynamic Control 2,000cr (Master Stateroom)
Antique Fuzzy Dice on Bridge 500cr
Voder x15 18,000cr (Voice output - 1 in each stateroom, plus common area)
Total Cost: 2,368,000cr
Computer Stats:
Model E/5 155 Processor Points (100PP used - see programs, modules, etc above)
INT 11 (limited by tech level)
EDU 14 (INT<10 [+2], Library Data Module [+4], Per 4 Skill Programs [+5], Single Skill>5 [+1], 3 or More Skills>5 [+2}
T/Communications 5 (7) T/Sensors 5 (7)
K/Interstellar Law 2 (4) K/Imperial History 2 (4)
K/Current Events 1 (3) Pilot 5 (5)
4) Armor the Yacht
Base Armor Volume = 2 (Pg 235 - 200ton)
Assuming TL9 vessel must use TL9 armor x4 Multiplier (Table, Pg 236)
Double First Layer of Armor (+1 Vessel AR): 16 vl (Cost: 3,000cr + 9 per vl = 3144cr)
Additional Layers (+1 ea) 8 vl (Cost: 3,000cr + 9 per vl = 3072cr)
+8 AR costs 24,576cr
Vessel AR 19 - total project cost: 27,720cr
Money remaining in Taka's personal account:
4,579,640cr
Points to consider, as a Gamemaster:
This gives you another NPC (ship's computer) to introduce info/plot hooks/etc.
It allows us to "forget" about ship payments for the first two years of game play
It allows "seed money" for the other players (weapons, armor, land vehicles, etc)
It allows our vehicle to survive space combat, but not engage (no weapons on ship!)
I can spend more money if you don't want me starting with 4.5Mcr!!
Additional Note: I am considering aging the vehicle by another 10-20 years to reduce the outstanding note.