And the question would yet be thre, just changing atmosphere by water. If the grav drives are only counter-gravity, they may make you weightelss, but, unless something other (be it Arkimides Law in water or atmosphere, or any kind of rockets) will not make you flight, and even less maneuver.
To really achieve flight, you need some kind of force pushing you against anything, and, as I understand gravity, this is gravitational forcé pushing against a gravity well, but this force might interfere on anything (or anyone) being in its path.
To compare it with an helicopter, it attains its flight by pushing air downwards until its push overcomes the helicopter flight, but this same air interferes into anyone on its way in the form of wind, and effect that disperses as the helicopter is farther from you (higher altitude). That's more or less how I see gravity drives.
I still think we are misunderstanding each other, but thats okay

Your version of gravity drives is good and I see others have fleshed it out with some calculations.
Using the comparison with a helicopter has confused me a bit. A helicopter flies by the rotor blades generating lift. The difference in air pressure above and below the blade sucks the blade up. The thrust generated is used to move the helicopter forward.
Gravity is an attractive force so to overcome it we have to generate a repulsive, or contra-gravity, force (just like your vision of a gravity drive). If the force of gravity is exactly equaled by the contra-gravity force the ship should be neutrally buoyant (it will neither sink nor rise). If you increase your contra-gravity force the ship should rise (or move away from the gravity source). If you reduce your contra-gravity force the ship will sink (or be attracted to the gravity source).
I think up to this point both our visions of gravity drives are the same we just differ on the details of their effects.
So the ship can move up and down in a gravity well. Where we differ is whether a gravity drive can be used to impart sideways movement. An outside thrust agency is one way of solving this, so fitting some kind of engine is required. Thats one solution, but suppose you can cycle the drive on or off really fast. Effectively the ship falls as gravity affects it again.
If we had fine enough control over this cycling of the gravity drive we could make the ship fall in a particular direction. IMTU this explains why CG drives aren't effective beyond the 10D limit.
Hopefully this might be of benefit to describing your gravity drive.
Well, IIRC NOE is defined as dodging tres, and avionics in MT are mainly to allow you higher speed NOE flight.
If so, and if the grav force is dangerous enough at such altitudes to make them forbiden in inhabited places, avionics would be quite rare in civilian vehicles (moslty those designed for civilized zones, as the car you usually see in any Earth city).
Its more about preventing the aircraft from coming into contact with things that will do it damage, trees, the ground, buildings, mountains.
For your gravity drive I imagined something that does the opposite i.e warns the pilot when his course will intersec with terrain that the ship might do damage to. I realize this isn't the way MT avionics work, but I still think that even in a civilian vehicle there might be a warning system in the cockpit that says "Terrain, terrain, TERRAIN!!!" like you find in a modern airliner.
Of course the main terrain avoidance equipment aboard any aircraft is the Mk1 Eyeball connected to the pilots brain.