Bwaps - I always loved the little guys.
Mine are pretty non-assuming aliens who love to haggle and trade. The NPC Bwap most commonly encountered by players is a splotchy guy called "Bunderball" by humans since his actual name sounds more like a burbling zipper sound followed by a glottal stop and farting pop.
He is a wiley old tramp captain whose Free Trader is named "The Refreshing Pool of Deep Wet Delights", and he has a regular route so he can be easily found if wanted.
I like the Bwaps since nobody pays much attention to them as a Minor Race in my campaign, yet they seem to be on every warm planet with a lot of water and high humidity doing their trading quietly on the edges of the ports. I've always imagined that due to their love of puzzles, secrets, and anything like that, that they'd be great for espionage work as agents to move info, but it never seems to happen. Yet. They seem so harmless and comedic, and probably because they didn't have even in-system drive technology a couple hundred years ago when first encountered.
But otherwise all my alien races are my own developed long before GDW even mentioned their own. It seemed a glaring hole in the original Traveller books for quite a while, like the lack of high energy weapons, but like the rest of the original rules it did allow you to unleash your imagination.
Mine are pretty non-assuming aliens who love to haggle and trade. The NPC Bwap most commonly encountered by players is a splotchy guy called "Bunderball" by humans since his actual name sounds more like a burbling zipper sound followed by a glottal stop and farting pop.
He is a wiley old tramp captain whose Free Trader is named "The Refreshing Pool of Deep Wet Delights", and he has a regular route so he can be easily found if wanted.
I like the Bwaps since nobody pays much attention to them as a Minor Race in my campaign, yet they seem to be on every warm planet with a lot of water and high humidity doing their trading quietly on the edges of the ports. I've always imagined that due to their love of puzzles, secrets, and anything like that, that they'd be great for espionage work as agents to move info, but it never seems to happen. Yet. They seem so harmless and comedic, and probably because they didn't have even in-system drive technology a couple hundred years ago when first encountered.
But otherwise all my alien races are my own developed long before GDW even mentioned their own. It seemed a glaring hole in the original Traveller books for quite a while, like the lack of high energy weapons, but like the rest of the original rules it did allow you to unleash your imagination.