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On the trail of the ANNIC NOVA

Hi, I'm Winchell Chung
Naturally it was a bit of a stretch to reconcile the deck plans with the visual appearance as per the original drawing. Including the second drawing that never saw the light of day
http://www.flickr.com/photos/nyrath/5802392662/in/set-72157626769746781

I managed, but the two jump rooms wound up protruding from the rear of the stellar collector. Well, Ian Stead's (middenface) version did the same thing so I don't feel so bad.

Hyphen pointed out that there are better types of iris valves than the one I used. And I'm still trying to figure out how the lift and the floor/ceiling hatches coexist in the central shaft.
 
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Interesting! I heard that there was a third smallcraft -- you know, the one that's missing, the one which ordinarily pushes the ship -- and was used to abandon ship. All this from hearsay and some circumstantial evidence.

I've had the module for decades, and it's never occurred to me that the port in the cargo bay might represent a docking point for a :eek: missing third pinnace. :eek:

One quick moment, please, while I feel like a complete idiot.
 
I've had the module for decades, and it's never occurred to me that the port in the cargo bay might represent a docking point for a :eek: missing third pinnace. :eek:

One quick moment, please, while I feel like a complete idiot.

Don't. It took someone else pointing that out to enlighten me (ah, the magic of the TML). And Hyphen's website does a good job of collating all the thoughts together. If I understand rightly, it was a bigger craft than a pinnace, or at least with bigger engines. But then we get to speculate on how much that impacted jump performance, and so on and so on.
 
Hyphen pointed out that there are better types of iris valves than the one I used. And I'm still trying to figure out how the lift and the floor/ceiling hatches coexist in the central shaft.

Winchell: might I suggest looking at the way wheelchair star-lifts work - the motor is on the chair platform, not in a mechanical room, and it uses a concealed pair of power rails. Just need a track that has a narrow enough gap with the valve is open to allow the sled to go up/down across it.
 
I've had the module for decades, and it's never occurred to me that the port in the cargo bay might represent a docking point for a :eek: missing third pinnace. :eek:

One quick moment, please, while I feel like a complete idiot.

Don't feel like that; that was Walt Smith's brainstorm, certainly not mine. I was going to mention it to Winchell after he had had a read of the article. There's a vertical spine at the rear of the ship (which I think he has had to move to fit the "pusher pinnaces" in) that may instead be a rear dock/clamp/support for a bigger-engined "pusher pinnace". That is, the front end slots into the docking bay as usual, whil the rear clamps on to the vertical spike to offer more stability.

Hell, I'm liking the "hand-built by Droyne for a human crew" more and more. The pinnaces were salvaged from a crashed Vilani ship (we know the V's haven't changed their designs for 000's or years, right?), the rest was cobbled together in order to head to Victoria.
 
People, discussion of who built the Annic Nova is relevant to this thread, which is about tracking them down. Discussions of construction details seem more appropriate to the 'Annic Nova in MgT' thread.


Hans
 
This is a stupid question. Does the adventure say the ship was built by humans or humaniods? Could the Vargr have built it? "Vilani & Vargr" does mention that they mess around with non-standard technologies and research paths.
 
This is a stupid question. Does the adventure say the ship was built by humans or humaniods? Could the Vargr have built it? "Vilani & Vargr" does mention that they mess around with non-standard technologies and research paths.

Not a stupid question at all. However I was skimming it last night (the original) and all I recall is that it suggests they are of small stature:

The gunner couch will comfortably
fit only a person of small stature
(assume strength of 6 or less).

That sounds smaller than a Vargr, and certainly the physiological differences are more significantly pronounced that it would have rated a mention. For example, a slot in the gunner couch for a Vargr tail. Controls suited to Vargr paws being difficult for human hands to operate, etc.

Maybe there was more mention in the living quarters description but I skimmed really lightly over that :)

Were Vargr even dreamed of when the adventure was first written?
 
People, discussion of who built the Annic Nova is relevant to this thread, which is about tracking them down. Discussions of construction details seem more appropriate to the 'Annic Nova in MgT' thread.


Hans

If we figure out where that third boat went, we can ask them who built it.:D
 
Could it be the Yaskoydri?

You know, the fourth major race from MJD's TNE:1248. Would explain how the ship uses a completely alien jump drive technology, but is clearly built for and crewed by humans. And we know from the 1248 setting that refugees tried to run from the super/mega/ultra/hypernova at the core "might run outward for years before their drives finally died".
 
What is really interesting is that the disease that killed every passenger and crewman of the ship has only about a 16-28% infection rate and a 7% mortality rate among Imperials.

Mortality? Maybe I did the math wrong, but it seems that using the description of hits taken from the disease, there's no way a PC can die from it.

I just recently finished running the game in my online (Google+ Hangout) game. It was funny in the way it was so retro and littered with mistakes (kinda like Shadows).

Speaking of which, does anyone know if there's an actual list of the computer programs the designer intended? There's a note in the book saying, "Once the computer is reprogrammed, it will be found to have the software list shown." But alas, there is no software list in my e-book.
 
Mortality? Maybe I did the math wrong, but it seems that using the description of hits taken from the disease, there's no way a PC can die from it. ...

DA1, Annic Nova: "If the number on the table is rolled or exceeded, the individual has contracted the disease. Immediately roll two dice and subtract the skill level of any attending medic (one medic may attend up to four persons). That number is the immediate damage inflicted. If it exceeds 8, roll again as before, and inflict that number of hits. Continue until the result is less than 8."

Not calculating for age or other variables, health (# hits to kill) of the basic Traveller population, based on sum of three rolls of 2d6, ranges from lowest of 6 (exceedingly frail) to highest of 36, with average of 21; 88% of the population falls between 15 and 27. Higher or lower is possible due to aging, career effects, etc., but that's a fair starting point.

Recalculating ...

Based on a 2d6 damage roll, roll again if 9+, roll again if that roll is 9+, and so forth ...

26/36 chance of getting 8 or less damage. Death occurs to a handful of extremely weak individuals on one roll: 0.03% of the total population die (a bit under half of those feeble folk) at 8 or less, another 0.15% die at 9+ but before you need to bother with rolling that second roll.

10/36 chance of needing to make a second roll (assuming one survived the first). 26/36 chance of getting 8 or less on that second roll, 10/36 chance of getting 9+ (and therefore needing a third roll). Range of damage 11 to 24. 12.3% of the population dies on that second roll.

7.7% (10/36*10/36) chance of needing to make three rolls. At that point, calculating it gets seriously complicated, but only a small percentage of the population (7.7%) get to that point; however, you've already taken from 18 to 24 hits at that point, and only 12% of the overall population has a health better than 27. The absolute least damage that you will take from that third roll is another 2. Unless you're very hardy, there's a good chance that third roll will kill you if you've gotten that far.

Overall, of those who became infected 72% recovered after the first roll, another 8% recovered after that second roll, 12.49% are dead after two rolls, and 7.51% are heading into a third roll and at serious risk of death, though some will survive. Maybe the total death rate ticks up another three or four percent - 15 or 16 percent.

That's not figuring for career boosts or aging losses. Traveller has anagathics, but only a relatively tiny fraction of the total population have access and can afford them. At any rate, elderly tend to be a small fraction of the overall population. Not everyone gets a career boost to stats, but figure the overall population will be slightly healthier than average as a result, so that 15 to 16 percent comes down a wee bit. Hard to calculate that, though - figuring what percentage of the population gets lucky with a stat gain or two over their various careers is a bit beyond me.

Then there's the medical community: you subtract the skill of your attending. Not everyone will have access to medics - poor folk may not be able to afford one (they always suffer disproportionately in these events), and some communities may be a little lean on medical staff, but most folk will have access to a Medic 1, a lot of them will have access to a Medic 2, a fair portion will have access to a Medic 3. I get a 9.36% death rate with a Medic-1 attending, a 6.75% death rate with a Medic-2 attending, a 4.69% death rate with a Medic-3 attending - and that's for the two rolls; figure the effects of third roll in and they all go up.

Bottom line is: given all the possible variables involved, I'm comfortable with a rough estimate of 7% mortality, though I'm more than willing to quibble it down to 5% or 6%. As is common in such events, the axe falls hardest on the poor and the weak, and especially hard on the kiddies.

Add: by modern standards, this would be considered a rather vicious disease, killing 15 thousand of every million population.
 
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As I just discovered and joined this forum, I apologize for any comments which have been made in previous posts that I am duplicating. I have been collecting Traveller material since the game first came out.

I always liked the Annic Nova short adventure, and still like it. My assumption as to its origin is that is was built by a Droyne group, cobbling together a mixture of obsolete, current, and advanced technology, with the advanced technology coming from some preserved Ancient technology base. I base that on the material in The Kinunur, Research Station Gamma, Twilight's Peak, and The Secret of the Ancients modules, along with the article on Victoria/Lanth in the JofTAS.

Victoria clearly has some functioning Ancient sites, along with stripped sites. Therefore, it would be of interest to any Droyne that has accessed Ancient technology. Based on the Black Globe generators mentioned as Ancient artifacts in The Kinunur adventure, I viewed the collection canopy as a variant on the concept, using an actual physical screen rather than generating a field, and essentially absorbing all energy contacting it. With respect to inconsistencies in the artwork and drawing, those have never really bothered me. I have some knowledge of naval architecture, and viewed the internal drawing as showing the general arrangement of the ship in standard symbols, not detailed engineering drawings. As for the external view, again, a drawing based on the ship description, and not a precise recognition drawing.

With respect to the disease issue, I pretty much ignored it. I did get some training in CBW while in the Army, and have taught and researched a bit more on that since. I do not have my copy of the Droyne module handy, but I picture them as intelligent avians, not mammals. A jump of a serious contagious disease from an avian specie to a mammal, while not impossible, I just viewed as very unlikely. However, drawing on Andre Norton's Plague Ship, clearly a salvage crew is going to be more than a bit worried about problems, and having some psychologically induced symptoms would be fully in order, or major over-reaction to any signs of illness.

I never really did consider, in all of the years I have had it, the possibility of a third small boat, but it does make sense, given the maneuvering ability mentioned in the introduction. That would also account for the drawing on the door of the death room. I will need to see what I can work up that would match the rest of the story.
 
...With respect to the disease issue, I pretty much ignored it. I did get some training in CBW while in the Army, and have taught and researched a bit more on that since. I do not have my copy of the Droyne module handy, but I picture them as intelligent avians, not mammals. A jump of a serious contagious disease from an avian specie to a mammal, while not impossible, I just viewed as very unlikely. ...

The deceased in the locked room are described as, "four dead bodies, three adults and one child..." While they're not specifically described as human, there's nothing in the description to suggest they're Droyne or any other obviously alien species. Since the module clearly describes the infection of the boarding players, and since - as you point out - a trans-species jump between species originating on different worlds is unlikely, it is very likely that the deceased are human or a human-descended subspecies. Also, the artifacts on the ship - including the educational video, a liquor bottle labeled in anglic and food described as "from commercial preparers" suggest the occupants were either human or able to interact with human cultures without drawing attention. Doesn't rule out Droyne origins for the ship, but I'm pretty sure the occupants were human.
 
The deceased in the locked room are described as, "four dead bodies, three adults and one child..." While they're not specifically described as human, there's nothing in the description to suggest they're Droyne or any other obviously alien species... I'm pretty sure the occupants were human.

They may be human, or not... I seem to recall something about them being very small by human standards (characters having a hard time fitting in something, vacc-suits? control chairs?). I could be misremembering though :)
 
They may be human, or not... I seem to recall something about them being very small by human standards (characters having a hard time fitting in something, vacc-suits? control chairs?). I could be misremembering though :)

There are a couple of points indicating small stature: The gun turrets contain, "... a gunner's couch near a laser cannon tube. The couch will comfortably fit only for persons of small stature (assume a strength of 6 or less)." The vacc suits you're talking about were, "...personalized, and non-adjustable, with only a slight chance that they will fit the individual involved (throw 10+ for the suit to fit; DM +1 if the individual is strength-5 or less, because they are on the small side)." One assumes the vacc suits had gloves for five fingered hands - Droyne are four-fingered - but perhaps they were mittened. We also know one of the shows on the vid features a "bald, eyebrowless, humanoid talking in an unknown language;" not clear if this humanoid is the same species as the occupants, but the description makes it clear that the humanoid is unfamiliar to the players.
 
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