Supplement Four
SOC-14 5K
How many times has this happened to you?
You've prepared a typical Traveller game where the players will crew a tramp freighter, explore a subsector, and get into all sorts of interesting situations.
You go through character generation with your players, following the rules as written, allowing your players to pick any of the six basic CT careers.
When you get done, you've got characters filled to the brim with combat skills--everybody mustered out of the Army or Marines. And, among the group, you there aren't enough basic skills needed to crew the ship. Nobody has Pilot. There is an Engineer, but he's the only person with Medic.
What do you do?
Classic Traveller is a game that is very loose with its rules. The Ref is almost encouraged to make up new rules to solve this situation. The Ref can look to the Experience rules, under the Alternatives section, and figure a way to give the player characters the basic skills they need.
Or, the Ref can limit the careers paths available to the players at the start of the game to encourage PCs with skills needed to crew a tramp freighter.
Or, the Ref can alter either a finished character by trading out a skill, adding a skill, or maybe change the available skills on a career path--so that the PC will end up with the needed skills.
But, what I want to focus on is: What can a Ref do and still play by the rules as written?
Barring making up something new under the Alternatives paragraph, the Experience rules do not help us with this problem. The section that describes Skill Improvement clearly states that the character must already have the skill at level one before that skill can be improved.
What are the primary skills needed to crew a ship?
Pilot
Navigator
Engineer
Steward
Medic
Gunner
A character taking a position on a starship must have at least level one in the role that he fills.
STEWARD
The above is true for all positions except for Steward. That position can be filled by a character with Steward-0. And that skill is one of the skills listed as appropriate as a default skill. This makes the position of Steward the only position in the basic Classic Traveller game that can be filled by ANY character.
So, if a player go through character generation with you, and he ends up with a character with absolutely no skills useful on a merchant vessel, he can always be the steward.
And, the steward is a fun roleplaying role on a ship. The steward is the main contact between the ship and the passengers. Typically, any roleplaying the Ref does with passengers aboard the ship is done with the player playing the ship's steward.
Let's continue this in the next post.
You've prepared a typical Traveller game where the players will crew a tramp freighter, explore a subsector, and get into all sorts of interesting situations.
You go through character generation with your players, following the rules as written, allowing your players to pick any of the six basic CT careers.
When you get done, you've got characters filled to the brim with combat skills--everybody mustered out of the Army or Marines. And, among the group, you there aren't enough basic skills needed to crew the ship. Nobody has Pilot. There is an Engineer, but he's the only person with Medic.
What do you do?
Classic Traveller is a game that is very loose with its rules. The Ref is almost encouraged to make up new rules to solve this situation. The Ref can look to the Experience rules, under the Alternatives section, and figure a way to give the player characters the basic skills they need.
Or, the Ref can limit the careers paths available to the players at the start of the game to encourage PCs with skills needed to crew a tramp freighter.
Or, the Ref can alter either a finished character by trading out a skill, adding a skill, or maybe change the available skills on a career path--so that the PC will end up with the needed skills.
But, what I want to focus on is: What can a Ref do and still play by the rules as written?
Barring making up something new under the Alternatives paragraph, the Experience rules do not help us with this problem. The section that describes Skill Improvement clearly states that the character must already have the skill at level one before that skill can be improved.
What are the primary skills needed to crew a ship?
Pilot
Navigator
Engineer
Steward
Medic
Gunner
A character taking a position on a starship must have at least level one in the role that he fills.
STEWARD
The above is true for all positions except for Steward. That position can be filled by a character with Steward-0. And that skill is one of the skills listed as appropriate as a default skill. This makes the position of Steward the only position in the basic Classic Traveller game that can be filled by ANY character.
So, if a player go through character generation with you, and he ends up with a character with absolutely no skills useful on a merchant vessel, he can always be the steward.
And, the steward is a fun roleplaying role on a ship. The steward is the main contact between the ship and the passengers. Typically, any roleplaying the Ref does with passengers aboard the ship is done with the player playing the ship's steward.
Let's continue this in the next post.