The game is to then come up with the processes and resources to be able to continuously feed the Maker.
Bingo! Give the man a cigar!
Whenever we discuss makers, 3D printing, or additive machining everyone always agrees that they're not Santa Claus machines, nearly everyone mentions they'll need specific feed stocks, and then most everyone goes right ahead talking about them as if they actually are Santa Claus machines which can transmute materials at will.
While everyone "knows" the limitations, most don't quite "grok" the limitations. You aren't going to shovel bark, toenails, and fresh air into a maker and get a jump drive.
As most folks know, a lathe is considered a self-replicating tool. In that with a lathe, you can now make other lathes. If you start with a crude lathe, you can make finer and finer lathes.
That ability depends wholly on the correct materials being supplied to the lathe and the correct skills being applied to the operation of the lathe. A maker doesn't need the required skills, but a maker still needs the required materials.
How apt that works with Makers, I don't know.
Not only can we can make an educated guess, we're also told so in T4's Mileau:0 and Pocket Empires plus Agent of the Imperium. A maker can make another maker and a maker can make the power supply it needs. What a maker cannot make is the resources it requires or the programming it needs to make something new.
What kind of refined resources are required to feed Makers, I don't know.
Again, we can make an educated guess. A lathe needs steel, iron, copper, and other metals plus cutting oil and cutting tools to produce anything another lathe. A maker is going to need more varied inputs because it makes more varied items.
A maker makes. It doesn't transmute, refine, purify, mix, meld, alloy, distill, sift, sort, or otherwise produce the resources it needs from the raw materials on hand. If you can't feed your maker what it needs, it is nothing more than what you called it in that nice turn of phrase: A piece of sculpture.