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Observation Rolls (Copied and Moved from a CT thread)

Jacqual

SOC-12
I have buried away somewhere the full description but I based the Int modifiers I believe were the same as the benifits/penalty of strength when using a blade Minumum Int=5 or a -2 to roll Int=9+ granted +1 to roll and the weakened modifier was a -2 for like being intox or illness affecting mental abilities. This was being you needed to be smart enough to know what was happening, and if you was very smart you knew a little bit more of your situation. And yes if a player could make a good solid argument as to why they would get the roll then they would get one. I had to make it harder for scouts to get the skill as they see such a variety in chargen that where would they not get the roll. As they can be considered a combat, pilot, medical career, they might even see some merchanting when they needed certain supplies in the career.
 
Must be incomprehensible math posting day, as I'm missing what your saying. Sorry Dr. Synn.

However I will say I prefer my turkey to be made of and taste like turkey.
 
If I may my description on rereading it is a bit off if I say myself so I will try to clean up the description. As I am now at work I do not have all my rulebooks with me but I will give you a rundown on my Homebrew Observation rule.

Generally speaking when an attribute is needed to govern Observation it is Intelligence. 1 point in observation is gained for every 2 terms (3 for scouts see below for why) in a characters career in chargen.
The observation bonus is based on his career a character in a military career gets to use his observation points in combat and battlefield type encounters. For like spotting ambush points and someone sneaking up.
While someone with a medical career would get the observation to spot things that would show up under their specifics.
A merchant might spot a better deal on something that isnt actively being sold but might be purchased for the right price anyways.
The reason a scout is different is couse they almost always get the observation skill as the high varity of things they had to do in their career to survive it. It is a minor adjustment and I put it in to effect to stop how come I didnt see that coming and other things that I am sure alot of you have had in your games.

So 1 point of Observation every 2 terms (3 for scouts) round down.
Example Marine 3 terms observation 1, 4 terms observation 2
Scout 3 terms Observation 1, 5 terms Observation 1, 6 Terms Observation 2

The roll for this Observation is a standard 8+ with the modifiers given below.

OBSERVATION
Required---------Required---------Advantages-----Advantages----weakened
Intelligence------Intelligence------Intelligence------Intelligence----roll
Level------------DM--------------Level------------DM------------DM
5************-2************9************+1**********-2

And I'm sorry about the formatting but I am unsure of how to put the proper spacing in for the above section. So I used the - and * for spacing only.

Weakened roll is for characters not in full mental capacity whether under influence of drugs or injuries affecting thought process.
 
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I'm a CT guy. Quick and simple. No need for extended rules.

Does the PC notice the alien spider hanging from the roof of ancient stone structure? Dunno. Throw 2D for INT or less. If successful, he notices.

Oh, he's got some skill that might apply to his observation? No prob. Use it as a +DM to his INT to make it higher (and easier to roll under).

Oh....it's really dark up in the high roof of the ancient stone structure? Why didn't you say so? No prob. Just make the throw harder. He throws 3D for INT or less to notice the spider.

What do you mean, "It's not THAT dark." Well, OK, then, just use a -DM to the INT score. The sun is setting and it's dark up on the stone ceiling of the ancient structure? No prob. Throw INT or less on 2D, but lower INT by -3.

CT...you customize the throw as you go, making it perfect for a single situation. Just use your wits and examples you've seen in CT before.

Classic Traveller. Good gawd, I love it.

Quick.

Easy.

Simple.

Fun.
 
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